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<blockquote data-quote="Lanefan" data-source="post: 7949816" data-attributes="member: 29398"><p>It was blindingly stupid, and that's just my point.</p><p></p><p>And whether or not those over 35 stop buying is utterly irrelevant when conducting research on <strong>how people play the game</strong>.</p><p></p><p>May I point out something rather obvious that you've missed:</p><p></p><p>ENWorld's entire existence has been during the 3e-and-forward era. 3e was specifically designed to promote 12-18 month campaigns thus it's hardly surprising that most people ended up playing it that way whether they otherwise would have or not. 4e and 5e subsequently followed the same model.</p><p></p><p>If you're getting that data from the research itself, I'll just facepalm now and get it over with.</p><p></p><p>Of course most gamers would show to be in their 20s because responses from anyone in their 40s or higher, along with those in their late 30s, were discarded! (there was a low-age cutoff as well but I forget what it was)</p><p></p><p>Those who picked up the game in college in the late 70s/early 80s - i.e. a very large part of what drove the 1e boom - didn't qualify to be heard; they'd have generally been 18-22 then and thus in their mid-30s or higher when the research was done. How many of those people were still playing by then is, of course, anyone's guess...but I suppose we'll never know other than to say some of us are still playing now.</p><p></p><p>Sorry, but that's just crap research designed to give a pre-ordained set of answers.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 7949816, member: 29398"] It was blindingly stupid, and that's just my point. And whether or not those over 35 stop buying is utterly irrelevant when conducting research on [B]how people play the game[/B]. May I point out something rather obvious that you've missed: ENWorld's entire existence has been during the 3e-and-forward era. 3e was specifically designed to promote 12-18 month campaigns thus it's hardly surprising that most people ended up playing it that way whether they otherwise would have or not. 4e and 5e subsequently followed the same model. If you're getting that data from the research itself, I'll just facepalm now and get it over with. Of course most gamers would show to be in their 20s because responses from anyone in their 40s or higher, along with those in their late 30s, were discarded! (there was a low-age cutoff as well but I forget what it was) Those who picked up the game in college in the late 70s/early 80s - i.e. a very large part of what drove the 1e boom - didn't qualify to be heard; they'd have generally been 18-22 then and thus in their mid-30s or higher when the research was done. How many of those people were still playing by then is, of course, anyone's guess...but I suppose we'll never know other than to say some of us are still playing now. Sorry, but that's just crap research designed to give a pre-ordained set of answers. [/QUOTE]
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