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<blockquote data-quote="Lanefan" data-source="post: 7949821" data-attributes="member: 29398"><p>The DM screwed up, yes, but long before session 0.</p><p></p><p>Where the DM screwed up is in trying to tailor the adventures at all. The adventure should be the same no matter what the players try to run through it; and if the first batch of PCs doesn't suit then maybe the survivors will recruit some help that does suit. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>The DM should never be at a loose end if she just runs what she's gonna run.</p><p></p><p>I'm not building around any principal cast because I can be 95% sure that some of that initial "principal cast" won't even be around after the first adventure!</p><p></p><p>For my current campaign I started 'em off in Keep on the Borderlands and ran it pretty much stock. They filled a graveyard with PCs.</p><p></p><p>That said, once the players had rolled up their characters two of them came up with a really cool idea* for how the initial party could meet/form in the first place, which I straight-up ran with.</p><p></p><p>* - one brought in a Bard, the other a Cavalier; their idea for forming the party was that these two would travel up-country toward the mountains, and at every village they'd stop and the Bard would sing songs about the great heriosms they were about to do (and some non-existent BS ones they'd already done!), and invite brave people to join them. They picked up about one character per village and by the time they got to the mountains they had a rather big party. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Lanefan, post: 7949821, member: 29398"] The DM screwed up, yes, but long before session 0. Where the DM screwed up is in trying to tailor the adventures at all. The adventure should be the same no matter what the players try to run through it; and if the first batch of PCs doesn't suit then maybe the survivors will recruit some help that does suit. :) The DM should never be at a loose end if she just runs what she's gonna run. I'm not building around any principal cast because I can be 95% sure that some of that initial "principal cast" won't even be around after the first adventure! For my current campaign I started 'em off in Keep on the Borderlands and ran it pretty much stock. They filled a graveyard with PCs. That said, once the players had rolled up their characters two of them came up with a really cool idea* for how the initial party could meet/form in the first place, which I straight-up ran with. * - one brought in a Bard, the other a Cavalier; their idea for forming the party was that these two would travel up-country toward the mountains, and at every village they'd stop and the Bard would sing songs about the great heriosms they were about to do (and some non-existent BS ones they'd already done!), and invite brave people to join them. They picked up about one character per village and by the time they got to the mountains they had a rather big party. :) [/QUOTE]
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