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*Dungeons & Dragons
Labyrinth as metaphor for madness
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<blockquote data-quote="Shadowdweller00" data-source="post: 6598617" data-attributes="member: 6778479"><p>One possible albeit inelegant maze mechanic: Some sections of the labyrinth might be mazes of dead-end tunnels. One PC can try to lead the others through these by making an intelligence check (to remember which paths they've previously taken)...or something else that seems reasonable. Every failure or number of failures might result in a random encounter roll.</p><p></p><p>Possible flavor ideas: Baphomet is kind of associated with devouring and cannibalism on occasion. Reduce or eliminate healing...or maybe make healing result in exhaustion from starvation with visible/audible signs such as "Your stomach growls ferociously and you feel weak as your wounds close over." But offer some healing effects or remove exhaustion levels when the PCs eat a dead foe. Perhaps even more if the foe is of an intelligent and similar species.</p></blockquote><p></p>
[QUOTE="Shadowdweller00, post: 6598617, member: 6778479"] One possible albeit inelegant maze mechanic: Some sections of the labyrinth might be mazes of dead-end tunnels. One PC can try to lead the others through these by making an intelligence check (to remember which paths they've previously taken)...or something else that seems reasonable. Every failure or number of failures might result in a random encounter roll. Possible flavor ideas: Baphomet is kind of associated with devouring and cannibalism on occasion. Reduce or eliminate healing...or maybe make healing result in exhaustion from starvation with visible/audible signs such as "Your stomach growls ferociously and you feel weak as your wounds close over." But offer some healing effects or remove exhaustion levels when the PCs eat a dead foe. Perhaps even more if the foe is of an intelligent and similar species. [/QUOTE]
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