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labyrinth gladiator challenge
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<blockquote data-quote="Digital M@" data-source="post: 7584224" data-attributes="member: 13987"><p>In my Tomb of Annihilation game my players decided they wanted to fight in the gladiator arena. I want it to be a memorable event and I have decided to make it Labyrinth Night, inspired by Harry Potter Gauntlet of Fire. I thought an interactive maze with a minotaur at its center or something similar (a little tradition is always fun) would be much more fun to run and play than an open arena fight against tigers or what have you. I also did not want them to fight dinosaurs yet or the undead as I want the jungle to introduce those combats.</p><p></p><p>I have six players and am planning on breaking them up into three groups of two competing against each other. 3 entrances leading to one central chamber with the main baddie and a treasure.</p><p></p><p>I am planning on traps: Pit traps, poisonous cloud flowers, grabbing vines, Stacks of goblins a panther or tiger, giant spiders, Giant snake </p><p></p><p>I have a few questions for the community. I am not an experienced DM in 5E. </p><p></p><p>1. What type of CR should I try to create for two level three characters. There will be no short or long rests</p><p></p><p>2. Other creature and or trap recommendations - more the better. I would prefer to set up a different feel for each of the three paths the characters are taking</p><p></p><p>3. How many challenges for fully healed characters not allowed to take rests? I Want to challenge them.</p><p></p><p>4. Any suggestions on running something like this? Have you done this before? Should I put some simple puzzles in this to foreshadow the puzzles in Omu? Any ideas for puzzles?</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Digital M@, post: 7584224, member: 13987"] In my Tomb of Annihilation game my players decided they wanted to fight in the gladiator arena. I want it to be a memorable event and I have decided to make it Labyrinth Night, inspired by Harry Potter Gauntlet of Fire. I thought an interactive maze with a minotaur at its center or something similar (a little tradition is always fun) would be much more fun to run and play than an open arena fight against tigers or what have you. I also did not want them to fight dinosaurs yet or the undead as I want the jungle to introduce those combats. I have six players and am planning on breaking them up into three groups of two competing against each other. 3 entrances leading to one central chamber with the main baddie and a treasure. I am planning on traps: Pit traps, poisonous cloud flowers, grabbing vines, Stacks of goblins a panther or tiger, giant spiders, Giant snake I have a few questions for the community. I am not an experienced DM in 5E. 1. What type of CR should I try to create for two level three characters. There will be no short or long rests 2. Other creature and or trap recommendations - more the better. I would prefer to set up a different feel for each of the three paths the characters are taking 3. How many challenges for fully healed characters not allowed to take rests? I Want to challenge them. 4. Any suggestions on running something like this? Have you done this before? Should I put some simple puzzles in this to foreshadow the puzzles in Omu? Any ideas for puzzles? Thanks [/QUOTE]
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