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labyrinth gladiator challenge
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<blockquote data-quote="Shiroiken" data-source="post: 7584364" data-attributes="member: 6775477"><p>A major thing to keep track of is time and how you want to navigate the labyrinth. Int/Investigation checks are solid IMO, with each failed check costing time. The major downside of this is that the challenges won't affect the outcome of the race, other than who can survive. If you assume the same amount of time through the maze, then the time to complete the challenges matters the most, tracking rounds of combat, trap resolution, and puzzle solving.</p><p></p><p>Pretty low, actually. A single CR2 would be a solid fight, or maybe a pair of CR1. Be very careful about using a lot of lower CR monsters, because the party will be down on actions per round.</p><p></p><p>Out of curiosity, any reason against the short rest? I understand that it's a race, but could believe that players could try to rest, hoping the others need to do the same.</p><p></p><p>I would recommend looking at creature types for monsters, such as beasts, humanoids, and monstrosities, with each path using one of each type to give a different feel. The beast option would be good combined with the ensnaring vines for example. Humanoids might set an ambush, maybe with a pit trap they use ranged attacks over. Monstrosities should have a warped sense of the maze, perhaps being harder to figure out.</p><p></p><p>Not counting the end, 2 medium combats and 1 non-combat challenges would be the max. You could do 1 hard combat and 2 non-combat challenges as well.</p><p></p><p>Puzzles are ALWAYS a pain to run. You should decide first how you want to run them, as either player based, character based, or a mix of both. Player based means the players have to solve the problem, giving real world skilled players the advantage. Character based means that it's resolved with skill checks, which is kind of boring. A mix can work by allowing players to try and solve the puzzle, but checks can be used to give hints (at a time penalty) and to determine the time taken (despite real world time solving).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 7584364, member: 6775477"] A major thing to keep track of is time and how you want to navigate the labyrinth. Int/Investigation checks are solid IMO, with each failed check costing time. The major downside of this is that the challenges won't affect the outcome of the race, other than who can survive. If you assume the same amount of time through the maze, then the time to complete the challenges matters the most, tracking rounds of combat, trap resolution, and puzzle solving. Pretty low, actually. A single CR2 would be a solid fight, or maybe a pair of CR1. Be very careful about using a lot of lower CR monsters, because the party will be down on actions per round. Out of curiosity, any reason against the short rest? I understand that it's a race, but could believe that players could try to rest, hoping the others need to do the same. I would recommend looking at creature types for monsters, such as beasts, humanoids, and monstrosities, with each path using one of each type to give a different feel. The beast option would be good combined with the ensnaring vines for example. Humanoids might set an ambush, maybe with a pit trap they use ranged attacks over. Monstrosities should have a warped sense of the maze, perhaps being harder to figure out. Not counting the end, 2 medium combats and 1 non-combat challenges would be the max. You could do 1 hard combat and 2 non-combat challenges as well. Puzzles are ALWAYS a pain to run. You should decide first how you want to run them, as either player based, character based, or a mix of both. Player based means the players have to solve the problem, giving real world skilled players the advantage. Character based means that it's resolved with skill checks, which is kind of boring. A mix can work by allowing players to try and solve the puzzle, but checks can be used to give hints (at a time penalty) and to determine the time taken (despite real world time solving). [/QUOTE]
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