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Labyrinth of Madness by Monte Cook - Updated November 18, 2005
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<blockquote data-quote="Sledge" data-source="post: 2588615" data-attributes="member: 9324"><p>Thanks to everyone that has posted. Especially your 2 cents Monte. I've chatted with players a bit and will be running it twice. Once as a suicide run/one shot. Then once the players have suitable terror I will drop their regular epic characters into it. I'm going to advance this beasty up high and nasty. Okay replies below:</p><p></p><p>GeoFFields: as you can see I took the suggestion of running it multiple times, but don't truly wish to convert it thrice. Thanks for the idea.</p><p></p><p>Soel: I have no idea where you got this from.</p><p></p><p>Thorindale: thanks for the linkage.</p><p></p><p>mirivor, Warden: your dark memories are just what I hope to raise in these players ><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Kerrick: I'm going to take the idea of expanding influence and run with it I think. The big enemies that were dead, will be back alive and the littles may be replaced. I'm aiming for level 40 or so, so everything will be scarier.</p><p></p><p>Monte: I'll admit to a little fudging the first time I ran it as well. Basically gave to party liberal second chances at life. I think I also had to give extra hints for one or two puzzles but no more than that IIRC. This time through it will be thoroughly epic and after the suicide run I'll be including the now epic PC that has been there before. Of course he may find the puzzles are now different than he remembers. ><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> However I'm less concerned with it being too powerful because at these levels the characters will have tremendous versatility. Thanks for your tips. I actually linked to the site you posted in the first post. The original errata for the typ you noted is still printed out and with the module from when I first ran it.</p></blockquote><p></p>
[QUOTE="Sledge, post: 2588615, member: 9324"] Thanks to everyone that has posted. Especially your 2 cents Monte. I've chatted with players a bit and will be running it twice. Once as a suicide run/one shot. Then once the players have suitable terror I will drop their regular epic characters into it. I'm going to advance this beasty up high and nasty. Okay replies below: GeoFFields: as you can see I took the suggestion of running it multiple times, but don't truly wish to convert it thrice. Thanks for the idea. Soel: I have no idea where you got this from. Thorindale: thanks for the linkage. mirivor, Warden: your dark memories are just what I hope to raise in these players >:) Kerrick: I'm going to take the idea of expanding influence and run with it I think. The big enemies that were dead, will be back alive and the littles may be replaced. I'm aiming for level 40 or so, so everything will be scarier. Monte: I'll admit to a little fudging the first time I ran it as well. Basically gave to party liberal second chances at life. I think I also had to give extra hints for one or two puzzles but no more than that IIRC. This time through it will be thoroughly epic and after the suicide run I'll be including the now epic PC that has been there before. Of course he may find the puzzles are now different than he remembers. >:) However I'm less concerned with it being too powerful because at these levels the characters will have tremendous versatility. Thanks for your tips. I actually linked to the site you posted in the first post. The original errata for the typ you noted is still printed out and with the module from when I first ran it. [/QUOTE]
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