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<blockquote data-quote="ksbsnowowl" data-source="post: 5725327" data-attributes="member: 14783"><p>Labyrinth of Madness Yuan-Ti Masters</p><p></p><p>Table: Psionic Combat DC Modifiers</p><p> Ego Id Mind Mind Psychic</p><p> Whip Insinuation Blast Thrust Crush</p><p>Empty Mind +1 –2 +3 –3 –5</p><p>Intellect Fortress –2 +1 +0 +6 +4</p><p>Mental Barrier –1 +4 –3 +1 +3</p><p>Thought Shield –4 –1 –2 +4 +2</p><p>Tower of Iron Will +3 +0 –1 +5 –3</p><p>Nonpsionic buffer –8 –9 +4 –8 –8</p><p>Flat-footed or out +8 +7 +8 +8 +8</p><p>of power points</p><p></p><p>Table: Psionic Attack Modes</p><p>Attack Ability Power</p><p>Mode†† Range Damage Points</p><p>Mind Thrust Close (25 ft. + 5 ft./2 levels) 1d2 Int 1</p><p>Ego Whip Close (25 ft. + 5 ft./2 levels) 1d4 Dex 3</p><p>Id Insinuation Close (25 ft. + 5 ft./2 levels) 1d2 Str* 3</p><p>Psychic Crush Close (25 ft. + 5 ft./2 levels) 2d4 Wis 5</p><p>Mind Blast 60 ft. cone** 1d4 Cha† 9</p><p></p><p>*A defender who fails a Will save ignores mental hardness, if any.</p><p>**All creatures caught in the area must save or be affected.</p><p>†Nonpsionic beings affected by mind blast are stunned for 3d4 rounds.</p><p>††Attack mode level equivalents for the purpose of Concentration checks: Mind Thrust, 1st; Ego Whip and Id Insinuation, 2nd; Psychic Crush, 3rd; Mind Blast, 5th.</p><p></p><p>Table: Psionic Defense Modes</p><p>Defense Power</p><p>Mode Secondary Protection Points</p><p>Empty Mind None 1</p><p>Thought Shield 1 mental hardness* 1</p><p>Mental Barrier 2 mental hardness* 3</p><p>Intellect Fortress 3 mental hardness* 5</p><p>Tower of Iron Will 2 mental hardness*, 5</p><p>10-ft. radius**</p><p>Nonpsionic buffer Ability damage=stun† n/a</p><p></p><p>*Mental hardness reduces total ability damage dealt by successful psionic attack. </p><p>**Bonus on defender’s Will save does not stack with overlapping psionic defenses, but mental hardness does stack. </p><p>†Nonpsionic creatures are stunned for a number of rounds equal to the points of ability damage that would be dealt.</p><p></p><p>Daergul: AC 23; 67 hp; 9 HD</p><p>Fighter 8</p><p>Init +2</p><p>Attacks: Longsword +14/+9 or longsword +9 and 2 snake bites +2</p><p>DMG: 1d8+5 1d6</p><p>Saves: Fort +6 Ref +7 Will +10</p><p>SR 16</p><p></p><p>Longsword +2, Small metal shield +1, Serpent Ring</p><p></p><p>Psionics:</p><p>Attack Modes: Mind Thrust, Id Insinuation</p><p>Defense Modes: Mind Blank, Intellect Fortress, Tower of Iron Will</p><p>PP’s: 120</p><p></p><p>Add 5 fighter feats and 4 level feats.</p><p></p><p></p><p>Yquis: AC 20; 55 hp; 9 HD</p><p>Attacks: Heavy mace +9 or tail slam +8</p><p>DMG: 1d8+4 + poison 1d6+3</p><p>Saves: Fort +6 Ref +7 Will +10</p><p>SR 16</p><p>Constrict:</p><p></p><p>Rod of the Viper – poison - 1d10 temp Con/ 1d10 temp Con - (Fort DC 14)</p><p></p><p>Rod of the Viper, Dust of Appearance, Serpent Ring, Scroll of Dimension Door</p><p></p><p>Spells (5 / 4 / 3 / 2 / 2)</p><p>1st –Burning Hands, Hold Portal, Magic Missile, Magic Missile, Obscuring Mist</p><p>2nd – Blindness/Deafness, Blur, Levitate, Mirror Image</p><p>3rd – Blink, Fireball, Lightning Bolt</p><p>4th – Confusion, Stoneskin</p><p>5th – Cone of Cold, Wall of Force</p><p></p><p>Add scribe scroll, 2 wizard feats, and 5 level feats.</p><p></p><p>Grapple rules w/ constrict:</p><p>After a successful slam, make a melee touch attack</p><p>If touch attack is successful, make an opposed attack roll with target (1d20 +8)</p><p>If opposed roll is successful, damage is dealt (1d6+3 dmg)</p><p>Move into target’s square as free action, provoking AOO’s from all eligible except target</p><p></p><p>To escape grapple:</p><p>Must win opposed grapple check</p><p>Beat grappler’s grapple check (DC) with an Escape Artist check</p></blockquote><p></p>
[QUOTE="ksbsnowowl, post: 5725327, member: 14783"] Labyrinth of Madness Yuan-Ti Masters Table: Psionic Combat DC Modifiers Ego Id Mind Mind Psychic Whip Insinuation Blast Thrust Crush Empty Mind +1 –2 +3 –3 –5 Intellect Fortress –2 +1 +0 +6 +4 Mental Barrier –1 +4 –3 +1 +3 Thought Shield –4 –1 –2 +4 +2 Tower of Iron Will +3 +0 –1 +5 –3 Nonpsionic buffer –8 –9 +4 –8 –8 Flat-footed or out +8 +7 +8 +8 +8 of power points Table: Psionic Attack Modes Attack Ability Power Mode†† Range Damage Points Mind Thrust Close (25 ft. + 5 ft./2 levels) 1d2 Int 1 Ego Whip Close (25 ft. + 5 ft./2 levels) 1d4 Dex 3 Id Insinuation Close (25 ft. + 5 ft./2 levels) 1d2 Str* 3 Psychic Crush Close (25 ft. + 5 ft./2 levels) 2d4 Wis 5 Mind Blast 60 ft. cone** 1d4 Cha† 9 *A defender who fails a Will save ignores mental hardness, if any. **All creatures caught in the area must save or be affected. †Nonpsionic beings affected by mind blast are stunned for 3d4 rounds. ††Attack mode level equivalents for the purpose of Concentration checks: Mind Thrust, 1st; Ego Whip and Id Insinuation, 2nd; Psychic Crush, 3rd; Mind Blast, 5th. Table: Psionic Defense Modes Defense Power Mode Secondary Protection Points Empty Mind None 1 Thought Shield 1 mental hardness* 1 Mental Barrier 2 mental hardness* 3 Intellect Fortress 3 mental hardness* 5 Tower of Iron Will 2 mental hardness*, 5 10-ft. radius** Nonpsionic buffer Ability damage=stun† n/a *Mental hardness reduces total ability damage dealt by successful psionic attack. **Bonus on defender’s Will save does not stack with overlapping psionic defenses, but mental hardness does stack. †Nonpsionic creatures are stunned for a number of rounds equal to the points of ability damage that would be dealt. Daergul: AC 23; 67 hp; 9 HD Fighter 8 Init +2 Attacks: Longsword +14/+9 or longsword +9 and 2 snake bites +2 DMG: 1d8+5 1d6 Saves: Fort +6 Ref +7 Will +10 SR 16 Longsword +2, Small metal shield +1, Serpent Ring Psionics: Attack Modes: Mind Thrust, Id Insinuation Defense Modes: Mind Blank, Intellect Fortress, Tower of Iron Will PP’s: 120 Add 5 fighter feats and 4 level feats. Yquis: AC 20; 55 hp; 9 HD Attacks: Heavy mace +9 or tail slam +8 DMG: 1d8+4 + poison 1d6+3 Saves: Fort +6 Ref +7 Will +10 SR 16 Constrict: Rod of the Viper – poison - 1d10 temp Con/ 1d10 temp Con - (Fort DC 14) Rod of the Viper, Dust of Appearance, Serpent Ring, Scroll of Dimension Door Spells (5 / 4 / 3 / 2 / 2) 1st –Burning Hands, Hold Portal, Magic Missile, Magic Missile, Obscuring Mist 2nd – Blindness/Deafness, Blur, Levitate, Mirror Image 3rd – Blink, Fireball, Lightning Bolt 4th – Confusion, Stoneskin 5th – Cone of Cold, Wall of Force Add scribe scroll, 2 wizard feats, and 5 level feats. Grapple rules w/ constrict: After a successful slam, make a melee touch attack If touch attack is successful, make an opposed attack roll with target (1d20 +8) If opposed roll is successful, damage is dealt (1d6+3 dmg) Move into target’s square as free action, provoking AOO’s from all eligible except target To escape grapple: Must win opposed grapple check Beat grappler’s grapple check (DC) with an Escape Artist check [/QUOTE]
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