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Labyrinth-Tomb of the Minotaur Prince (and other random dungeons)
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<blockquote data-quote="Quickleaf" data-source="post: 6566939" data-attributes="member: 20323"><p>Definitely more from the DMG then from my DM skills, but I also liberally interpreted dice results and edited everything at the end. Maybe 65% DMG and 35% DM skills?</p><p></p><p>For example, the overall layout and chamber types/contents were determined with the DMG. With a bit of editing. Let's see...Area 4 was supposed to be a minor crypt, but that seemed weird close to the entrance (and I already rolled one in Area 13), so I made it a Hall of Sacrifice which fit the Minotaur theme I was going for. And Area 15 the Bleeding Stone was supposed to be another guard room with a trick, so I came up with my own thing instead.</p><p></p><p>The command words connecting the rooms were my own thing as well. As was the "wandering encounter."</p><p></p><p>About the deadly monsters...the DMG random dungeon tables don't have much to say about which monsters you encounter in a dungeon, so lots of latitude there. I knew I wanted a "hunted thru the labyrinth" vibe, since that suits the minotaur theme well & I also like it because it subverts the "throwaway random encounter" meme. As for the clay golem, it was one of the thematically appropriate monsters I put on my monster list before determining the rough level of the dungeon. I rolled a "servitor or pet monster" in Area 10 so in went the clay golem!</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 6566939, member: 20323"] Definitely more from the DMG then from my DM skills, but I also liberally interpreted dice results and edited everything at the end. Maybe 65% DMG and 35% DM skills? For example, the overall layout and chamber types/contents were determined with the DMG. With a bit of editing. Let's see...Area 4 was supposed to be a minor crypt, but that seemed weird close to the entrance (and I already rolled one in Area 13), so I made it a Hall of Sacrifice which fit the Minotaur theme I was going for. And Area 15 the Bleeding Stone was supposed to be another guard room with a trick, so I came up with my own thing instead. The command words connecting the rooms were my own thing as well. As was the "wandering encounter." About the deadly monsters...the DMG random dungeon tables don't have much to say about which monsters you encounter in a dungeon, so lots of latitude there. I knew I wanted a "hunted thru the labyrinth" vibe, since that suits the minotaur theme well & I also like it because it subverts the "throwaway random encounter" meme. As for the clay golem, it was one of the thematically appropriate monsters I put on my monster list before determining the rough level of the dungeon. I rolled a "servitor or pet monster" in Area 10 so in went the clay golem! [/QUOTE]
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