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General Tabletop Discussion
*Pathfinder & Starfinder
Lack of Fast Heroes (rant)
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<blockquote data-quote="Neonchameleon" data-source="post: 5081464" data-attributes="member: 87792"><p>Int for sword attacks is quite easy. It's the guy who analyses his foe looking for weaknesses and instead of forcing his way through by battering people hard finds the one weakness in that type of armour. Charisma for attacks on the other hand is all about psyching out the enemy, convincing him you are going to attack one way, having him parry the feint, and then cutting him open while he is off balance.</p><p></p><p>Just because you couldn't do things in D&D previously doesn't mean there isn't a cinematic way of approaching it that makes it make sense.</p><p></p><p></p><p></p><p>That is theoretically possible. If you aren't using any sort of point buy - and roll a triple (or more likely quadruple) one on Str. I.e. not an issue.</p><p></p><p></p><p></p><p>I guess that's a reflection on your ability to visualise things. Especially as a fighter with Tide of Iron as an At Will and so literally drives his target back across the room is, to me, far more realistic and easy to visualise than someone who stands there like a lemon and just chops at his enemy and can not under any circumstances force them back.</p><p></p><p></p><p></p><p>You could grapple an ooze in any edition with grapple rules. *shrug*</p><p></p><p></p><p></p><p>Um... Show me the maths that allows this please. Especially as the wheelchair would probably mean that someone was granting combat advantage. (Hint: The highest AC you can get with Int is if you are wearing hide armour and start with an Int of 20 (i.e. superhuman) and that can only ever match plate).</p><p></p><p></p><p></p><p>Watch a few more action movies sometime. 4e runs on "Holywood Physics". Now you can object to that if you like. But that's a much more nuanced issue than your current objections.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5081464, member: 87792"] Int for sword attacks is quite easy. It's the guy who analyses his foe looking for weaknesses and instead of forcing his way through by battering people hard finds the one weakness in that type of armour. Charisma for attacks on the other hand is all about psyching out the enemy, convincing him you are going to attack one way, having him parry the feint, and then cutting him open while he is off balance. Just because you couldn't do things in D&D previously doesn't mean there isn't a cinematic way of approaching it that makes it make sense. That is theoretically possible. If you aren't using any sort of point buy - and roll a triple (or more likely quadruple) one on Str. I.e. not an issue. I guess that's a reflection on your ability to visualise things. Especially as a fighter with Tide of Iron as an At Will and so literally drives his target back across the room is, to me, far more realistic and easy to visualise than someone who stands there like a lemon and just chops at his enemy and can not under any circumstances force them back. You could grapple an ooze in any edition with grapple rules. *shrug* Um... Show me the maths that allows this please. Especially as the wheelchair would probably mean that someone was granting combat advantage. (Hint: The highest AC you can get with Int is if you are wearing hide armour and start with an Int of 20 (i.e. superhuman) and that can only ever match plate). Watch a few more action movies sometime. 4e runs on "Holywood Physics". Now you can object to that if you like. But that's a much more nuanced issue than your current objections. [/QUOTE]
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Lack of Fast Heroes (rant)
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