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'Lack of Heroism'
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5870319" data-attributes="member: 11760"><p>I wouldn't do ANYTHING without talking to them first.</p><p></p><p>You and your players seem to have very different ideas of what sort of game you want to play, and if you keep trying to bend them to playing what you want to play, you'll just shift things around so that they're unhappy instead of you.</p><p></p><p>You seem to want to have a heroic adventure game -- which is fine, and something I like running as a DM myself. They, in turn, seem to want to do something a little more Conan or Fafhrd & the Grey Mouser -- which is classic D&D as well.</p><p></p><p>You're not going to get Conan to reliably act like a hero: He wants gold, booze and women, not necessarily in that order. He's never going to be Aragorn.</p><p></p><p>I'd see if that is indeed what they want, then decide if you see any appeal in running that sort of game and THEN, if you do, start to figure out what that game would look like. In some ways, it's easier -- grand plots just don't matter -- but in other ways, it's harder, since they'll want lots of targets of opportunity. (In the old days, lots of players ended up robbing townsfolk in the village of Hommlett or in Restenford to scratch their not-heroic itch.)</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5870319, member: 11760"] I wouldn't do ANYTHING without talking to them first. You and your players seem to have very different ideas of what sort of game you want to play, and if you keep trying to bend them to playing what you want to play, you'll just shift things around so that they're unhappy instead of you. You seem to want to have a heroic adventure game -- which is fine, and something I like running as a DM myself. They, in turn, seem to want to do something a little more Conan or Fafhrd & the Grey Mouser -- which is classic D&D as well. You're not going to get Conan to reliably act like a hero: He wants gold, booze and women, not necessarily in that order. He's never going to be Aragorn. I'd see if that is indeed what they want, then decide if you see any appeal in running that sort of game and THEN, if you do, start to figure out what that game would look like. In some ways, it's easier -- grand plots just don't matter -- but in other ways, it's harder, since they'll want lots of targets of opportunity. (In the old days, lots of players ended up robbing townsfolk in the village of Hommlett or in Restenford to scratch their not-heroic itch.) [/QUOTE]
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