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<blockquote data-quote="RangerWickett" data-source="post: 39996" data-attributes="member: 63"><p>I hope you don't mind, but I would rather prefer not to have my name batted around as some sort of bargaining chip in an argument. I suppose I should say something on this topic, but please don't take me too seriously here; I don't want to cause any frustrations by an ill-chosen turn of phrase.</p><p></p><p>Henry has a good point, I usually just brainstorm ideas that I think would be cool; I have neither the time nor the playtest staff to figure out if they could work in game (though I wish I did; if WotC is looking for someone to help brainstorm ideas, I'm sure I could find the free time). I like to think that WotC should be able to come up with more inventive and interesting ideas, but I have very limited experience in actual publishing practices, and none whatsoever at the corporate level that Wizards is working at, so I don't have the qualifications to judge.</p><p></p><p>However, looking at the type of material that some designers were able to publish under WotC (namely Monte Cook and Bruce Cordell, but I know there are many others whose names I just don't recall), I don't think it's unfair to expect the company to be able to continue to coming out with ideas equally cool. There are very talented game designers out there who are able to create things that really spur the imagination of gamers, and if it's been done before, I don't see why it can't still be done.</p><p></p><p>So that's my critique of WotC. They've had great quality a lot of the time (Manual of the Planes, Forgotten Realms, Oriental Adventures, core rulebooks), so I'm just bewildered that they don't set equally high standards for their smaller projects. WotC doesn't 'suck' at all, but when you've gotten your expectations up so high, . . . well, you don't want to go back.</p><p></p><p>I, for one, think that Masters of the Wild looks like a pretty interesting book, and I hope that my expectations are fulfilled. Whether they are or not, though, I will continue working on my own ideas, since, as Henry suggested above, regardless of whether my ideas are any good, they aren't worth much unless they're actualized.</p><p></p><p>Toward that end, I would really appreciate it if I could get a few people to volunteer to help playtest future ideas we'll be coming out with for Asgard and Natural 20 Press. I managed to get Piratecat to playtest Wild Spellcraft, and a good deal of other names to at least take a look at it and give me their impressions, but for the stuff in Asgard, I've been having to eyeball it. I think I'll post a thread asking for help.</p><p></p><p>In the end, ladies and gentlemen, judge each book on its own merits. We really shouldn't be having this argument until <em>after</em> the durned thing comes out. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="RangerWickett, post: 39996, member: 63"] I hope you don't mind, but I would rather prefer not to have my name batted around as some sort of bargaining chip in an argument. I suppose I should say something on this topic, but please don't take me too seriously here; I don't want to cause any frustrations by an ill-chosen turn of phrase. Henry has a good point, I usually just brainstorm ideas that I think would be cool; I have neither the time nor the playtest staff to figure out if they could work in game (though I wish I did; if WotC is looking for someone to help brainstorm ideas, I'm sure I could find the free time). I like to think that WotC should be able to come up with more inventive and interesting ideas, but I have very limited experience in actual publishing practices, and none whatsoever at the corporate level that Wizards is working at, so I don't have the qualifications to judge. However, looking at the type of material that some designers were able to publish under WotC (namely Monte Cook and Bruce Cordell, but I know there are many others whose names I just don't recall), I don't think it's unfair to expect the company to be able to continue to coming out with ideas equally cool. There are very talented game designers out there who are able to create things that really spur the imagination of gamers, and if it's been done before, I don't see why it can't still be done. So that's my critique of WotC. They've had great quality a lot of the time (Manual of the Planes, Forgotten Realms, Oriental Adventures, core rulebooks), so I'm just bewildered that they don't set equally high standards for their smaller projects. WotC doesn't 'suck' at all, but when you've gotten your expectations up so high, . . . well, you don't want to go back. I, for one, think that Masters of the Wild looks like a pretty interesting book, and I hope that my expectations are fulfilled. Whether they are or not, though, I will continue working on my own ideas, since, as Henry suggested above, regardless of whether my ideas are any good, they aren't worth much unless they're actualized. Toward that end, I would really appreciate it if I could get a few people to volunteer to help playtest future ideas we'll be coming out with for Asgard and Natural 20 Press. I managed to get Piratecat to playtest Wild Spellcraft, and a good deal of other names to at least take a look at it and give me their impressions, but for the stuff in Asgard, I've been having to eyeball it. I think I'll post a thread asking for help. In the end, ladies and gentlemen, judge each book on its own merits. We really shouldn't be having this argument until [i]after[/i] the durned thing comes out. ;) [/QUOTE]
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