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Community
General Tabletop Discussion
D&D Older Editions
lack of non-combat crunch is my biggest gripe with 4e atm
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<blockquote data-quote="ExploderWizard" data-source="post: 4491955" data-attributes="member: 66434"><p>When you refer to other roleplaying games, which ones are you talking about? Are they other action focused fantasy games, generic systems, or another genre altogether. This important because there are mechanics that work great in some genres that hinder others. For example if I decided to use fright check mechanics for spooky stuff in a heroic fantasy game it would spoil the play of the genre. The brave party of heroes enters a haunted crypt to face down an evil wraith and all run away like frightened children. It works in horror, not so well in D&D.</p><p> </p><p>The thing that makes D&D so great for me actually is the lack of mechanics for noncombat stuff. Skill challenges are a wonderful concept that can be run freeform by a DM with a little preparation but the crunchy mechanics behind the idea are clunky and don't quite live up to the idea. </p><p>Roleplaying encounters are a great time to rely less on the dice and enjoy some dialogue with the players. You can toss in some rolls to judge the effects of the characters skills and attributes on the outcome but reducing the entire process to mathmatical formula removes or at best waters down the human element in the game. </p><p> </p><p>If a game gets to a point where social ecounters can be resolved solely by whats on the character sheet it has reached a point where it no longer requires players. I don't have a use for such a game.</p></blockquote><p></p>
[QUOTE="ExploderWizard, post: 4491955, member: 66434"] When you refer to other roleplaying games, which ones are you talking about? Are they other action focused fantasy games, generic systems, or another genre altogether. This important because there are mechanics that work great in some genres that hinder others. For example if I decided to use fright check mechanics for spooky stuff in a heroic fantasy game it would spoil the play of the genre. The brave party of heroes enters a haunted crypt to face down an evil wraith and all run away like frightened children. It works in horror, not so well in D&D. The thing that makes D&D so great for me actually is the lack of mechanics for noncombat stuff. Skill challenges are a wonderful concept that can be run freeform by a DM with a little preparation but the crunchy mechanics behind the idea are clunky and don't quite live up to the idea. Roleplaying encounters are a great time to rely less on the dice and enjoy some dialogue with the players. You can toss in some rolls to judge the effects of the characters skills and attributes on the outcome but reducing the entire process to mathmatical formula removes or at best waters down the human element in the game. If a game gets to a point where social ecounters can be resolved solely by whats on the character sheet it has reached a point where it no longer requires players. I don't have a use for such a game. [/QUOTE]
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Community
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D&D Older Editions
lack of non-combat crunch is my biggest gripe with 4e atm
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