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Community
General Tabletop Discussion
D&D Older Editions
lack of non-combat crunch is my biggest gripe with 4e atm
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<blockquote data-quote="duke_Qa" data-source="post: 4493103" data-attributes="member: 63087"><p>And nothing that i want to create here is not going to bypass p42 beyond a few extra numbers on the dc's. </p><p></p><p>When I say 4e's designers have sacrificed non-combat mechanics, I don't mean that they didn't make any. I'm saying they used more time on combat mechanics than non-combat mechanics. </p><p></p><p>I'm not saying that I want to throw out the current rules, I'm saying there is room for adding a "middle-man" of powers, quirks, backgrounds and special abilities that you can't easily handwave with skills. How would you handwave telepathy with such rules? arcane skill check, dc hard?</p><p></p><p>Anyway, you are reading my OP as the devil reads the bible <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" />. There are people in the world who agrees and there are people who dissagrees. If I get stuck here discussing what wont work, then I will never be able to get to the point that I can show something that will work. So at the time being I would rather we agree to dissagree and take this argument once we got something more polished and workable to look at <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />. After all, the OP here is my first attempts at putting these things down in writing, its bound to be more understandable when some work has gone into it. </p><p></p><p>But if you feel that you still have something to say that I've missed I won't stop you. Its a free forum after all <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite7" alt=":p" title="Stick out tongue :p" loading="lazy" data-shortname=":p" /></p><p></p><p></p><p></p><p></p><p>On another topic: </p><p></p><p></p><p>regional benefits in the FRplayersguide is a good example of one way that WotC have looked into this. They hand out skills to your class list(still requires training), +1/+2 bonuses to certain skills, +2/+4 resistances to fire and whatnot, rerolling insight checks and additional languages. Hell, theres even one background that lets you have your wisdom score to starting hit-points. </p><p></p><p>Some of these abilities I even would have thought would be overpowered(akanûl characters gains resist 2cold, fire and thunder, paragon ups it to 3 and epic to 5, and they stack with other resists!, Calimshans gain resist 4 fire, 7 on paragon and 10 on epic, and +5 to thirst-related endurance checks). </p><p></p><p>These sort of regional benefits are pretty much what i would expect to find in background abilities. Right now i imagine that a non-combat module like this would contain 3 elements(warning, examples may be cheesy):</p><p></p><ol> <li data-xf-list-type="ol">background bonuses(like extra languages, bonuses to certain skills, adding skills to your class list etc, pretty close to what we see in FRPG)</li> <li data-xf-list-type="ol">Specialized skill bonuses(better hearing, better svimmer, dancer-acrobat etc etc )</li> <li data-xf-list-type="ol">special non-combat powers.(telepathy, necromancy, illusions, summoning bad things, lying through your teeth etc etc)</li> </ol></blockquote><p></p>
[QUOTE="duke_Qa, post: 4493103, member: 63087"] And nothing that i want to create here is not going to bypass p42 beyond a few extra numbers on the dc's. When I say 4e's designers have sacrificed non-combat mechanics, I don't mean that they didn't make any. I'm saying they used more time on combat mechanics than non-combat mechanics. I'm not saying that I want to throw out the current rules, I'm saying there is room for adding a "middle-man" of powers, quirks, backgrounds and special abilities that you can't easily handwave with skills. How would you handwave telepathy with such rules? arcane skill check, dc hard? Anyway, you are reading my OP as the devil reads the bible :p. There are people in the world who agrees and there are people who dissagrees. If I get stuck here discussing what wont work, then I will never be able to get to the point that I can show something that will work. So at the time being I would rather we agree to dissagree and take this argument once we got something more polished and workable to look at :). After all, the OP here is my first attempts at putting these things down in writing, its bound to be more understandable when some work has gone into it. But if you feel that you still have something to say that I've missed I won't stop you. Its a free forum after all :p On another topic: regional benefits in the FRplayersguide is a good example of one way that WotC have looked into this. They hand out skills to your class list(still requires training), +1/+2 bonuses to certain skills, +2/+4 resistances to fire and whatnot, rerolling insight checks and additional languages. Hell, theres even one background that lets you have your wisdom score to starting hit-points. Some of these abilities I even would have thought would be overpowered(akanûl characters gains resist 2cold, fire and thunder, paragon ups it to 3 and epic to 5, and they stack with other resists!, Calimshans gain resist 4 fire, 7 on paragon and 10 on epic, and +5 to thirst-related endurance checks). These sort of regional benefits are pretty much what i would expect to find in background abilities. Right now i imagine that a non-combat module like this would contain 3 elements(warning, examples may be cheesy): [LIST=1] [*]background bonuses(like extra languages, bonuses to certain skills, adding skills to your class list etc, pretty close to what we see in FRPG) [*]Specialized skill bonuses(better hearing, better svimmer, dancer-acrobat etc etc ) [*]special non-combat powers.(telepathy, necromancy, illusions, summoning bad things, lying through your teeth etc etc) [/LIST] [/QUOTE]
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lack of non-combat crunch is my biggest gripe with 4e atm
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