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Community
General Tabletop Discussion
D&D Older Editions
lack of non-combat crunch is my biggest gripe with 4e atm
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<blockquote data-quote="Bleoberis De Ganis" data-source="post: 4493134" data-attributes="member: 77687"><p>I like the 4E, but when reading the books they look hollow. The word count must be tiny in compared to any previous book.</p><p> </p><p>I don't like the way people think that rules inhibit RP. Unless they think RP is just another word for just making stuff up, and that kind of RP is boring, pointless and usually just a way for a player break the rules for his own benefit and nothing to do with RP. If that is all RP is then they shouldn't have rules at all and just sit around making stuff up.</p><p> </p><p>Craft skills, professional skills and social skills are all missing and I agree that they should be part of a separate silo. I even thought that they should have an independant level, but I'm not sure about that. You could have a 10th level social encounter where you have to defend yourself in a court case. You would have to use intelligence, wisdom and charisma and to make use of them in a way that matters needs some sort of rule structure - otherwise you just have one person saying blah, blah, blah and another person saying either 'I don't like you - you fail' or 'I like you - you win.' It comes down to that in the end. Either way it is a waste of time.</p><p> </p><p>Don't talk to me about skill challenges. I think they got close to release and someone said 'right lets have the social stuff, the non-combat skills, rules for traps, pursuit and evasion, etc, etc, etc' and they thought 'oh crap - what the hell have we been doing for the last 6 years.' and bunged in some crappy skill challenge system.</p></blockquote><p></p>
[QUOTE="Bleoberis De Ganis, post: 4493134, member: 77687"] I like the 4E, but when reading the books they look hollow. The word count must be tiny in compared to any previous book. I don't like the way people think that rules inhibit RP. Unless they think RP is just another word for just making stuff up, and that kind of RP is boring, pointless and usually just a way for a player break the rules for his own benefit and nothing to do with RP. If that is all RP is then they shouldn't have rules at all and just sit around making stuff up. Craft skills, professional skills and social skills are all missing and I agree that they should be part of a separate silo. I even thought that they should have an independant level, but I'm not sure about that. You could have a 10th level social encounter where you have to defend yourself in a court case. You would have to use intelligence, wisdom and charisma and to make use of them in a way that matters needs some sort of rule structure - otherwise you just have one person saying blah, blah, blah and another person saying either 'I don't like you - you fail' or 'I like you - you win.' It comes down to that in the end. Either way it is a waste of time. Don't talk to me about skill challenges. I think they got close to release and someone said 'right lets have the social stuff, the non-combat skills, rules for traps, pursuit and evasion, etc, etc, etc' and they thought 'oh crap - what the hell have we been doing for the last 6 years.' and bunged in some crappy skill challenge system. [/QUOTE]
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Community
General Tabletop Discussion
D&D Older Editions
lack of non-combat crunch is my biggest gripe with 4e atm
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