Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
lack of non-combat crunch is my biggest gripe with 4e atm
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Goumindong" data-source="post: 4493215" data-attributes="member: 70874"><p>Insight is your best bet. Make sure you take skill focus.</p><p></p><p>Your other bet is "Telepathy ruins the game, it was removed because it ruins the game. If you want to play a telepath, don't."</p><p></p><p>There is no room for adding these "middle-man" powers because the game is based on a very tight balance, where every class has something to do non-combat, and every class has something to do in combat. Non-combat powers break that, because your choice necessarily reduces your combat effectiveness. </p><p></p><p>Skills have the same balance. They are the system by which you interact with non-combat encounters. They, rather than powers, are that system because non-combat encounters do not have a clear definitive beginning and end while combat encounters do. You do not "deal damage" to "enemies" in non-combat encounters, changing it so that you do completely screws the verisimilitude of the game and simply does not work to model complex challenges. If you do not change the system to be as such, then no "power" system that you want will create a game that is, in any way, balanced. Broadly defined results mean that players will use them to achieve many too many things that remove the difficulty of the campaign. Narrowly defined results hamstring characters too much in the broadly defined category of non-combat encounters.</p><p></p><p>FR has a different problem with its backgrounds. Its backgrounds are simply power creep, they extend the maximum ability of characters to perform in skill challenges. They are, pretty much, just bad design. Not that bad, but still bad. Skill bonuses are like attack bonuses for skill challenges, handing them out is bad juju.</p><p></p><p>All of your other wishes either should not be accomplished or should only be accomplished through the current mechanics of skill training, and focus. If they are boosting skills further, they break the d20 system[it is after all a d20, so you only have about 10-15 points of reasonable variation where a challenge can reasonably work], if they are circumventing skills that is even worse.</p></blockquote><p></p>
[QUOTE="Goumindong, post: 4493215, member: 70874"] Insight is your best bet. Make sure you take skill focus. Your other bet is "Telepathy ruins the game, it was removed because it ruins the game. If you want to play a telepath, don't." There is no room for adding these "middle-man" powers because the game is based on a very tight balance, where every class has something to do non-combat, and every class has something to do in combat. Non-combat powers break that, because your choice necessarily reduces your combat effectiveness. Skills have the same balance. They are the system by which you interact with non-combat encounters. They, rather than powers, are that system because non-combat encounters do not have a clear definitive beginning and end while combat encounters do. You do not "deal damage" to "enemies" in non-combat encounters, changing it so that you do completely screws the verisimilitude of the game and simply does not work to model complex challenges. If you do not change the system to be as such, then no "power" system that you want will create a game that is, in any way, balanced. Broadly defined results mean that players will use them to achieve many too many things that remove the difficulty of the campaign. Narrowly defined results hamstring characters too much in the broadly defined category of non-combat encounters. FR has a different problem with its backgrounds. Its backgrounds are simply power creep, they extend the maximum ability of characters to perform in skill challenges. They are, pretty much, just bad design. Not that bad, but still bad. Skill bonuses are like attack bonuses for skill challenges, handing them out is bad juju. All of your other wishes either should not be accomplished or should only be accomplished through the current mechanics of skill training, and focus. If they are boosting skills further, they break the d20 system[it is after all a d20, so you only have about 10-15 points of reasonable variation where a challenge can reasonably work], if they are circumventing skills that is even worse. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
lack of non-combat crunch is my biggest gripe with 4e atm
Top