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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
lack of non-combat crunch is my biggest gripe with 4e atm
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<blockquote data-quote="Zerovoid" data-source="post: 4495491" data-attributes="member: 283"><p>I agree with the OP. I feel that the lack of non-combat utility spells (or similar powers for other classes), has taken away one of my favorite parts of DnD.</p><p></p><p>Examples like:</p><p></p><p>Using Tensor's Floating Disk to cross over a field of lava.</p><p>4e version: Skill challenge with Athletics and Acrobatics to jump between rocks. I suppose you could use the Tensor's ritual, but its slow and expensive now.</p><p></p><p>The party accidentally killing a noble's daughter, animating her as a zombie, covering her with an illusion, and trying to pretend she was alive, ala Weekend at Bernies.</p><p>4e version: Skill challenge with Diplomacy, Bluff and Insight? "No, she's really alive, we promise..."</p><p></p><p>Retrieving a thousand pound cauldron from deep underground by casting bull's strength on the fighter to boost the amount he could carry as part of his max load, having the fighter pick up the cauldron, and then using dimension door to teleport him out of there. After that, the druid changed into a giant pterodactyl, the rogue made a Use Rope check to secure the cauldron with a harness, and the party flew away inside of it.</p><p>4e version: ?</p><p></p><p>A lot of this stuff simply can't be done with skill checks. Some of it can be done with rituals, as long as you have enough money and time. Probably this will get better as more rituals are introduced.</p><p></p><p>I understand the arguments against the 3e way of doing things. The rogue and fighter are just twiddling their thumbs while the cleric and wizard pour over their gigantic spell lists trying to find the right combination of spells. That was a real problem. But it sure was fun for the cleric and the wizard and now that element of the game seems completely gone. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /></p></blockquote><p></p>
[QUOTE="Zerovoid, post: 4495491, member: 283"] I agree with the OP. I feel that the lack of non-combat utility spells (or similar powers for other classes), has taken away one of my favorite parts of DnD. Examples like: Using Tensor's Floating Disk to cross over a field of lava. 4e version: Skill challenge with Athletics and Acrobatics to jump between rocks. I suppose you could use the Tensor's ritual, but its slow and expensive now. The party accidentally killing a noble's daughter, animating her as a zombie, covering her with an illusion, and trying to pretend she was alive, ala Weekend at Bernies. 4e version: Skill challenge with Diplomacy, Bluff and Insight? "No, she's really alive, we promise..." Retrieving a thousand pound cauldron from deep underground by casting bull's strength on the fighter to boost the amount he could carry as part of his max load, having the fighter pick up the cauldron, and then using dimension door to teleport him out of there. After that, the druid changed into a giant pterodactyl, the rogue made a Use Rope check to secure the cauldron with a harness, and the party flew away inside of it. 4e version: ? A lot of this stuff simply can't be done with skill checks. Some of it can be done with rituals, as long as you have enough money and time. Probably this will get better as more rituals are introduced. I understand the arguments against the 3e way of doing things. The rogue and fighter are just twiddling their thumbs while the cleric and wizard pour over their gigantic spell lists trying to find the right combination of spells. That was a real problem. But it sure was fun for the cleric and the wizard and now that element of the game seems completely gone. :eek: [/QUOTE]
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lack of non-combat crunch is my biggest gripe with 4e atm
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