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Lack of sleep and being chased
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<blockquote data-quote="Telperion" data-source="post: 1439672" data-attributes="member: 15711"><p>I'm planning on running a session where I will use Preychasers. These are wilddogs, that have a special ability to cause Fear effects on those who hear their howling. </p><p></p><p>The plan is that the Preychasers will hound the group for 5 - 8 days in a row. The Preychasers will be using their howling to keep the party awake during nighttime and stop spell casters from resting properly. And because the Preychasers' howl causes a Fear effect everyone who hears it must make a Will save to avoid becoming panicked for 2d6 rounds. </p><p></p><p>Once a panicked character, animal companion or horse runs away from the party the Preychasers will pursue him/it until him/it drops from exhaustion. Then they will eat the character / animal companion / horse. </p><p></p><p>Now, I was thinking that any normal person can stay up for 24 hours, right? Throw in a bit of coffee, tea, limonade or whatever, and it shouldn't be a big problem. So, for extraordinary people like player characters it should be an easy thing to do without any help at all. </p><p></p><p>After 24 + Constitution <u>score</u> hours have passed the character makes a Will save (or a Fort. I haven't decided yet). DC 10. If he makes it then no trouble, and the character keeps functioning without penalties. One hour later the check is repeated, except that it is DC 10 +1 for every previous check. If a character doesn't physically move (sitting on a Tenser's Floating Disk doesn't qualify) around during an hour the above given DC is increased by +2 for every previous check. These checks are repeated once an hour until a character fails. </p><p></p><p>When a character fails he or she gets a -1 on all combat rolls, checks and saves. In addition they have a chance of <strong>falling asleep</strong>. Basically falling asleep on their feet, sitting or otherwise. At the first failed check this chance is 5%. The possibility increases by 5% every time a character fails a check and a new <strong>falling asleep</strong> roll is made with a d100. Once a characters <strong>falls asleep</strong> he will sleep for 8 hours non-stop, unless attacked or subjected to very loud noise. After 8 hours of non-stop sleep the character has recovered and no longer suffers any penalties, or has to make any Will saves to stay awake. </p><p></p><p>So, what do you think? I need a system for this, so...</p></blockquote><p></p>
[QUOTE="Telperion, post: 1439672, member: 15711"] I'm planning on running a session where I will use Preychasers. These are wilddogs, that have a special ability to cause Fear effects on those who hear their howling. The plan is that the Preychasers will hound the group for 5 - 8 days in a row. The Preychasers will be using their howling to keep the party awake during nighttime and stop spell casters from resting properly. And because the Preychasers' howl causes a Fear effect everyone who hears it must make a Will save to avoid becoming panicked for 2d6 rounds. Once a panicked character, animal companion or horse runs away from the party the Preychasers will pursue him/it until him/it drops from exhaustion. Then they will eat the character / animal companion / horse. Now, I was thinking that any normal person can stay up for 24 hours, right? Throw in a bit of coffee, tea, limonade or whatever, and it shouldn't be a big problem. So, for extraordinary people like player characters it should be an easy thing to do without any help at all. After 24 + Constitution [U]score[/U] hours have passed the character makes a Will save (or a Fort. I haven't decided yet). DC 10. If he makes it then no trouble, and the character keeps functioning without penalties. One hour later the check is repeated, except that it is DC 10 +1 for every previous check. If a character doesn't physically move (sitting on a Tenser's Floating Disk doesn't qualify) around during an hour the above given DC is increased by +2 for every previous check. These checks are repeated once an hour until a character fails. When a character fails he or she gets a -1 on all combat rolls, checks and saves. In addition they have a chance of [B]falling asleep[/B]. Basically falling asleep on their feet, sitting or otherwise. At the first failed check this chance is 5%. The possibility increases by 5% every time a character fails a check and a new [B]falling asleep[/B] roll is made with a d100. Once a characters [B]falls asleep[/B] he will sleep for 8 hours non-stop, unless attacked or subjected to very loud noise. After 8 hours of non-stop sleep the character has recovered and no longer suffers any penalties, or has to make any Will saves to stay awake. So, what do you think? I need a system for this, so... [/QUOTE]
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Lack of sleep and being chased
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