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Lack of sleep and being chased
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<blockquote data-quote="Telperion" data-source="post: 1440327" data-attributes="member: 15711"><p>Well, yes of course I have. The point being that there are, at best, going to be two paladins in the group who are immune to fear. The others aren't quite so lucky. The cleric in the group can cast spells that will temporarely protect the rest of them from fear, but those spells are going to be used up very quickly as I recall. And since these dogs are Chaotic Neutral by alingment you can't exactly go around smiting them or any of that other Good versus Evil stuff. </p><p></p><p>This whole encounter, where I'm going to use these dogs, is going to be one slow, very unnerving, war of attrition. The dogs are going to have the upper hand unless the group gets creative, and that's what I'm hoping for. Otherwise they are going to be exhausted in a manner of days, and that means very difficult fighting conditions. </p><p></p><p>And just because Paladins are immune to fear doesn't protect them from the sound the dogs can generate. They have very good vocal capabilities, which can keep the whole party awake all night long if the dogs feel like some plentiful howling.</p><p></p><p>As for the +4 against Fear effects aura that the paladins generate: I'm counting on the group to use that effectively. If they don't then they are going to be in quite a bit of trouble. You see they are all level 6, which is to say their Will save is something between +2 and +10. The fear effect DC is 13. It doesn't sound like much, but when the dogs can keep doing it non-stop for as long as they can howl it becomes a problem. </p><p></p><p>In the end this encounter is not about a glorious battle between the forces of Good and Evil. It's about a bunch of dogs with a really scary howl and an empty stomach. The dogs can grap little snacks while they are hounding the group, but those heavy war horses, animal companions and the characters themselves are basically just walking lunch boxes waiting to drop from exhaustion and to be eaten <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />.</p></blockquote><p></p>
[QUOTE="Telperion, post: 1440327, member: 15711"] Well, yes of course I have. The point being that there are, at best, going to be two paladins in the group who are immune to fear. The others aren't quite so lucky. The cleric in the group can cast spells that will temporarely protect the rest of them from fear, but those spells are going to be used up very quickly as I recall. And since these dogs are Chaotic Neutral by alingment you can't exactly go around smiting them or any of that other Good versus Evil stuff. This whole encounter, where I'm going to use these dogs, is going to be one slow, very unnerving, war of attrition. The dogs are going to have the upper hand unless the group gets creative, and that's what I'm hoping for. Otherwise they are going to be exhausted in a manner of days, and that means very difficult fighting conditions. And just because Paladins are immune to fear doesn't protect them from the sound the dogs can generate. They have very good vocal capabilities, which can keep the whole party awake all night long if the dogs feel like some plentiful howling. As for the +4 against Fear effects aura that the paladins generate: I'm counting on the group to use that effectively. If they don't then they are going to be in quite a bit of trouble. You see they are all level 6, which is to say their Will save is something between +2 and +10. The fear effect DC is 13. It doesn't sound like much, but when the dogs can keep doing it non-stop for as long as they can howl it becomes a problem. In the end this encounter is not about a glorious battle between the forces of Good and Evil. It's about a bunch of dogs with a really scary howl and an empty stomach. The dogs can grap little snacks while they are hounding the group, but those heavy war horses, animal companions and the characters themselves are basically just walking lunch boxes waiting to drop from exhaustion and to be eaten :). [/QUOTE]
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Lack of sleep and being chased
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