I'm planning on running a session where I will use Preychasers. These are wilddogs, that have a special ability to cause Fear effects on those who hear their howling.
The plan is that the Praychasers will hound the group for 5 - 8 days in a row. The Preychasers will be using their howling to keep the party awake during nighttime and stop spell casters from resting properly. And because the Preychasers' howl causes a Fear effect everyone who hears it must make a Will save to avoid becoming panicked for 2d6 rounds.
Once a panicked character, animal companion or horse runs away from the party the Preychasers will pursue him/it until him/it drops from exhaustion. Then they will eat the character / animal companion / horse.
Now, I'm really surprised that I can't seem to find rules for "lack of sleep", "exhaustion" or "running and exhaustion". There's a line in the PHB that states that characters can run for as many rounds as the has Constution score. Then he must rest for a minute before continuing. Well, what happens when a panicked target tries to run beyond his capacity to run? It should affect his combat abilities, and make him fatigued or even exhausted. I just can't find the rules, so could someone help me with this?
The plan is that the Praychasers will hound the group for 5 - 8 days in a row. The Preychasers will be using their howling to keep the party awake during nighttime and stop spell casters from resting properly. And because the Preychasers' howl causes a Fear effect everyone who hears it must make a Will save to avoid becoming panicked for 2d6 rounds.
Once a panicked character, animal companion or horse runs away from the party the Preychasers will pursue him/it until him/it drops from exhaustion. Then they will eat the character / animal companion / horse.
Now, I'm really surprised that I can't seem to find rules for "lack of sleep", "exhaustion" or "running and exhaustion". There's a line in the PHB that states that characters can run for as many rounds as the has Constution score. Then he must rest for a minute before continuing. Well, what happens when a panicked target tries to run beyond his capacity to run? It should affect his combat abilities, and make him fatigued or even exhausted. I just can't find the rules, so could someone help me with this?