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General Tabletop Discussion
*Pathfinder & Starfinder
Lack of Symmetry in Martial Power
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<blockquote data-quote="DracoSuave" data-source="post: 4582904" data-attributes="member: 71571"><p>Opening Shove is not terrible by any means. So what if it doesn't deal damage off the hit? Shifting a large number of squares AND pushing the target is a powerful effect. Of course you won't be using it -every- round. That's why you have a second at-will.</p><p></p><p>One of those 'pure striker' powers exists as a way to encourage them to hit you. Which is a purely defender thing to do. And it certainly is 'Fighter'-y to have heavy hitting attacks.</p><p></p><p></p><p></p><p>I'm just saying that Strikers don't need to go as nuts with their at-wills. Their role is mobile damage. At-wills for Strikers, to fit this role, can be about mobility, straight damage dealing, or discouraging the opponent from attacking you. Rogues have those holes filled-the only thing I would have liked to see is a ranger at-will that discouraged them from attacking you. But it's not like there's a 100 different ways to 'do moar damage.'</p><p></p><p>Compare that to Leaders and Defenders where their tools are a lot more varied do to the less focused ways they can do their job.</p><p></p><p></p><p></p><p>I'm not saying there aren't openings, but all in all, there are more openings in a Defender and Leader's arsenal than there are for Strikers.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 4582904, member: 71571"] Opening Shove is not terrible by any means. So what if it doesn't deal damage off the hit? Shifting a large number of squares AND pushing the target is a powerful effect. Of course you won't be using it -every- round. That's why you have a second at-will. One of those 'pure striker' powers exists as a way to encourage them to hit you. Which is a purely defender thing to do. And it certainly is 'Fighter'-y to have heavy hitting attacks. I'm just saying that Strikers don't need to go as nuts with their at-wills. Their role is mobile damage. At-wills for Strikers, to fit this role, can be about mobility, straight damage dealing, or discouraging the opponent from attacking you. Rogues have those holes filled-the only thing I would have liked to see is a ranger at-will that discouraged them from attacking you. But it's not like there's a 100 different ways to 'do moar damage.' Compare that to Leaders and Defenders where their tools are a lot more varied do to the less focused ways they can do their job. I'm not saying there aren't openings, but all in all, there are more openings in a Defender and Leader's arsenal than there are for Strikers. [/QUOTE]
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Lack of Symmetry in Martial Power
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