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<blockquote data-quote="Lackhand" data-source="post: 6481153" data-attributes="member: 36160"><p>Hmm. I could see it going either way, but I look at it thusly: if the archer and knight suffer the same penalty, the archer is still coming out ahead: they can dictate the terms of their engagement with the dragon, get behind cover, shoot while the dragon is coming in for a breath and so on. The dragon still shouldn't land, since it's still giving the knight a free shot which it doesn't have to. There's no advantage for the party trying to fight the dragon in its lair, since she gets lair actions, traps and so forth. A lot of the arguments that 5e dragons are weenie seem to involve using casters and archers to plink the dragon while she circles waiting for breath to recharge.</p><p></p><p>By giving her resistance to mundane ammunition, I've encouraged the players to try to beard her in her lair, where their melee characters have a relative damage advantage, offset by having to navigate through the dungeon. Just as planned <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>This assumes the dragon doesn't have, like, a clifftop lair or a great cystic cavern. A dragon that can fly around in its lair is just very, very hard. I don't have any advice for a party facing such a prepared foe except to try to trap or outsmart the dragon.</p><p></p><p></p><p>Thank you very much!</p><p></p><p>A note on gender. I've been using female pronouns to refer to dragons because, as discussed in this thread, they're all female. Not necessarily as humans would define it, but every dragon can lay eggs, and does do so whenever they can consume enough wealth to generate one. Dragons swallow and pass their hoard, over and over, consuming and catalyzing it into offspring. This is also how they transport their hoard into their lairs, in their craws and stomachs. Belief holds that large hoards increase the chance of their offspring being capable of reaching Ancient. Many dragons, driven by greed or fear, consume their eggs, fearing their offspring would become greater than the dam, or be hatched of a type inimical to her.</p><p>This cycle of consumption is why their silver pieces are always so shiny -- you didn't think dragons were sitting around polishing or sand-tumbling each piece, did you?!</p><p></p><p>A new rules widget.</p><p>Treasure Scent: A dragon will mark by smell any piece of treasure which she has passed. She can track this treasure by scent, forever. This scent is easily transfered to equal or greater sources of wealth by conact; if this is done, the dragon will follow the old scent to the new item. Forever.</p><p></p><p>Movement Sense: A dragon can sense movement of metal via subtle rhythms. In order to hide from a dragon, a creature must both not be visible but also intentionally disguise the movement of any metal. This sense extends into the Ethereal Plane.</p><p></p><p>This latter sense is intended to play off of the same senses as the dragon is already using, but prevent ethereal or invisible assassins from completely ruining the dragon's day, since it is more difficult to render all metal undetectable!</p></blockquote><p></p>
[QUOTE="Lackhand, post: 6481153, member: 36160"] Hmm. I could see it going either way, but I look at it thusly: if the archer and knight suffer the same penalty, the archer is still coming out ahead: they can dictate the terms of their engagement with the dragon, get behind cover, shoot while the dragon is coming in for a breath and so on. The dragon still shouldn't land, since it's still giving the knight a free shot which it doesn't have to. There's no advantage for the party trying to fight the dragon in its lair, since she gets lair actions, traps and so forth. A lot of the arguments that 5e dragons are weenie seem to involve using casters and archers to plink the dragon while she circles waiting for breath to recharge. By giving her resistance to mundane ammunition, I've encouraged the players to try to beard her in her lair, where their melee characters have a relative damage advantage, offset by having to navigate through the dungeon. Just as planned ;) This assumes the dragon doesn't have, like, a clifftop lair or a great cystic cavern. A dragon that can fly around in its lair is just very, very hard. I don't have any advice for a party facing such a prepared foe except to try to trap or outsmart the dragon. Thank you very much! A note on gender. I've been using female pronouns to refer to dragons because, as discussed in this thread, they're all female. Not necessarily as humans would define it, but every dragon can lay eggs, and does do so whenever they can consume enough wealth to generate one. Dragons swallow and pass their hoard, over and over, consuming and catalyzing it into offspring. This is also how they transport their hoard into their lairs, in their craws and stomachs. Belief holds that large hoards increase the chance of their offspring being capable of reaching Ancient. Many dragons, driven by greed or fear, consume their eggs, fearing their offspring would become greater than the dam, or be hatched of a type inimical to her. This cycle of consumption is why their silver pieces are always so shiny -- you didn't think dragons were sitting around polishing or sand-tumbling each piece, did you?! A new rules widget. Treasure Scent: A dragon will mark by smell any piece of treasure which she has passed. She can track this treasure by scent, forever. This scent is easily transfered to equal or greater sources of wealth by conact; if this is done, the dragon will follow the old scent to the new item. Forever. Movement Sense: A dragon can sense movement of metal via subtle rhythms. In order to hide from a dragon, a creature must both not be visible but also intentionally disguise the movement of any metal. This sense extends into the Ethereal Plane. This latter sense is intended to play off of the same senses as the dragon is already using, but prevent ethereal or invisible assassins from completely ruining the dragon's day, since it is more difficult to render all metal undetectable! [/QUOTE]
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