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Lacking a license, what constitutes fair use?
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<blockquote data-quote="ccooke" data-source="post: 6415476" data-attributes="member: 6695890"><p>If I were to release this, I wouldn't be doing so for money. It's quite clearly a derivative work - making money from it would require a proper commercial license. </p><p></p><p>As I said, I'm not actually asking for legal advice here. I'm more noodling on what people think of situations like this, because I've been thinking about it for the last few days.</p><p></p><p>It would be nice to throw up a quick web service that people could use to generate derived statblocks for their own game ("Oh, hey, I need eight scouts from this city. So that's five wood elves, two half elves and a human"), but I'm not going to do that unless it's clear that it's legally viable, and I'm not going to actually bother determining if this idea specifically <em>is</em> viable until the code is basically done. My main focus right now is being able to quickly generate unique NPC stat blocks on my tablet before the next game session I need them <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>The weekend before last, I ran our first session for my more experienced group using the full 5e rules (PHB and MM, rather than playtest). We finally got to a big climactic battle the campaign has been leading towards for about a year, and the system worked amazingly. But that involved 25 NPCs (10 scouts, 11 guards, one priest, two veterans and a mage. The 6th level party spent an entire day planning to storm their fortress (using lots of spells and one-off resources))... and I can't help but feel that if I'd had the resources to easily generate more unique statblocks for all of those, the fight would have been even better and more interesting.</p><p></p><p>I guess I'm never satisfied; it's a clear candidate for the best session I've ever run.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6415476, member: 6695890"] If I were to release this, I wouldn't be doing so for money. It's quite clearly a derivative work - making money from it would require a proper commercial license. As I said, I'm not actually asking for legal advice here. I'm more noodling on what people think of situations like this, because I've been thinking about it for the last few days. It would be nice to throw up a quick web service that people could use to generate derived statblocks for their own game ("Oh, hey, I need eight scouts from this city. So that's five wood elves, two half elves and a human"), but I'm not going to do that unless it's clear that it's legally viable, and I'm not going to actually bother determining if this idea specifically [I]is[/I] viable until the code is basically done. My main focus right now is being able to quickly generate unique NPC stat blocks on my tablet before the next game session I need them :-) The weekend before last, I ran our first session for my more experienced group using the full 5e rules (PHB and MM, rather than playtest). We finally got to a big climactic battle the campaign has been leading towards for about a year, and the system worked amazingly. But that involved 25 NPCs (10 scouts, 11 guards, one priest, two veterans and a mage. The 6th level party spent an entire day planning to storm their fortress (using lots of spells and one-off resources))... and I can't help but feel that if I'd had the resources to easily generate more unique statblocks for all of those, the fight would have been even better and more interesting. I guess I'm never satisfied; it's a clear candidate for the best session I've ever run. [/QUOTE]
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