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<blockquote data-quote="touc" data-source="post: 9529410" data-attributes="member: 19270"><p>I'll address campaign humps. Been through several over the years. Thoughts:</p><p></p><ul> <li data-xf-list-type="ul">It's hard to be 100% D&D, all the time. Shake things up with a board-game day, or run an alternate system for a few sessions. Come back to D&D refreshed. It also gives you time to refresh your DM brain on ideas.</li> <li data-xf-list-type="ul">Evaluate if some folks want to create new characters before continuing. Some players just want to try something new. Let a character retire at 5th level, get married, move into that farm you cleared out and become a fixture of the area. </li> <li data-xf-list-type="ul">It's okay to end a campaign if players feel satisfied or the DM doesn't have a strong excitement about where it might go next. There's no set level for this.</li> </ul><p>As to non-D&D or Dungeon magazine adventures, there's a lot of badly written ones out there. I have heavily relied upon Bryce at tenfootpole to scout adventures for me and have had a blast running some of his recommended ones. He's a pretty tough critic, and that's a good thing. Here's a <a href="https://tenfootpole.org/ironspike/?page_id=844" target="_blank">link to his "best of the best" OSR</a>, and his <a href="https://tenfootpole.org/ironspike/?p=3870" target="_blank">favorites for Dungeon Magazine</a>.</p></blockquote><p></p>
[QUOTE="touc, post: 9529410, member: 19270"] I'll address campaign humps. Been through several over the years. Thoughts: [LIST] [*]It's hard to be 100% D&D, all the time. Shake things up with a board-game day, or run an alternate system for a few sessions. Come back to D&D refreshed. It also gives you time to refresh your DM brain on ideas. [*]Evaluate if some folks want to create new characters before continuing. Some players just want to try something new. Let a character retire at 5th level, get married, move into that farm you cleared out and become a fixture of the area. [*]It's okay to end a campaign if players feel satisfied or the DM doesn't have a strong excitement about where it might go next. There's no set level for this. [/LIST] As to non-D&D or Dungeon magazine adventures, there's a lot of badly written ones out there. I have heavily relied upon Bryce at tenfootpole to scout adventures for me and have had a blast running some of his recommended ones. He's a pretty tough critic, and that's a good thing. Here's a [URL='https://tenfootpole.org/ironspike/?page_id=844']link to his "best of the best" OSR[/URL], and his [URL='https://tenfootpole.org/ironspike/?p=3870']favorites for Dungeon Magazine[/URL]. [/QUOTE]
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