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<blockquote data-quote="aco175" data-source="post: 9529448" data-attributes="member: 27385"><p>I have tried to run games in arcs where only a couple threads carryover to the new arc and levels. 5th level is a great place to start bringing in giants or a band of orcs, or both. Maybe the Mercs are trying to get an alliance with said giants to being in some muscle to go after another gem. It would be cool to give the PCs a map of the location and let them know that the Mercs secretly funneled the map to them in order for the PCs to get the gem and the Mercs would be waiting outside like Indiana Jones. Now the players can plan to go after the gem or take on the Mercs before getting the gem. This could be levels 5-7 with a side quest that could disrupt the Merc/giant alliance and make things easier or harder. Maybe the giants want something that the Mercs plan to get from some thieves in town that live in the sewers and the PCs can get it first. </p><p></p><p>Somewhere about 7-8th level a roadside encounter with princesses wagon train meets up. This might be coming upon destruction or in a fight, but the princess is missing. This arcs to levels 8-10 with another gem involved. Surviving guards saw a demon teleport away with said princess, but happens to leave a clue to start to find her. Leader of the guard gives the PCs a signet to meet with royal people and such. Access to the library to research location might meet with an attack of surviving Mercs who now work fir BBEG and drop clue to who he is. Somewhere save princess and become knights with her favor. </p><p></p><p>Transition to new arc for levels 11-14 and encounter demon cult with last of the Mercs who are with BBEG. Tie in princess again so they can be knights of the kingdom and such. Maybe royal whomever works for BBEG and plans to capture her for sacrifice. (you can pick any movie troupe). Big fight at end unless campaign last longer and then BBEG comes back to life working for BBBEG like demom lord or Vecna or Emperor Plapatine or whatever.</p></blockquote><p></p>
[QUOTE="aco175, post: 9529448, member: 27385"] I have tried to run games in arcs where only a couple threads carryover to the new arc and levels. 5th level is a great place to start bringing in giants or a band of orcs, or both. Maybe the Mercs are trying to get an alliance with said giants to being in some muscle to go after another gem. It would be cool to give the PCs a map of the location and let them know that the Mercs secretly funneled the map to them in order for the PCs to get the gem and the Mercs would be waiting outside like Indiana Jones. Now the players can plan to go after the gem or take on the Mercs before getting the gem. This could be levels 5-7 with a side quest that could disrupt the Merc/giant alliance and make things easier or harder. Maybe the giants want something that the Mercs plan to get from some thieves in town that live in the sewers and the PCs can get it first. Somewhere about 7-8th level a roadside encounter with princesses wagon train meets up. This might be coming upon destruction or in a fight, but the princess is missing. This arcs to levels 8-10 with another gem involved. Surviving guards saw a demon teleport away with said princess, but happens to leave a clue to start to find her. Leader of the guard gives the PCs a signet to meet with royal people and such. Access to the library to research location might meet with an attack of surviving Mercs who now work fir BBEG and drop clue to who he is. Somewhere save princess and become knights with her favor. Transition to new arc for levels 11-14 and encounter demon cult with last of the Mercs who are with BBEG. Tie in princess again so they can be knights of the kingdom and such. Maybe royal whomever works for BBEG and plans to capture her for sacrifice. (you can pick any movie troupe). Big fight at end unless campaign last longer and then BBEG comes back to life working for BBBEG like demom lord or Vecna or Emperor Plapatine or whatever. [/QUOTE]
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