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<blockquote data-quote="gamecat" data-source="post: 235283" data-attributes="member: 3144"><p><span style="color: red"></span></p><p><span style="color: red">Climate/Terrain: Any Arid Land and Underground</span></p><p><span style="color: red">Organization: Solitary</span></p><p><span style="color: red">Challenge Rating: Whelp 4, Grunt 8, Warrior 12, Titan 18</span></p><p><span style="color: red">Treasure: Standard (Nonflammables only)</span></p><p><span style="color: red">Alignment: Usually Chaotic Evil</span></p><p><span style="color: red"></span></p><p><span style="color: red">Laccoliths are large, powerful creatures said to be made of lava rock, magma, fire, and hatred. They tear through the landscape, burning and razing everything with a semblance of life.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Combat</span></p><p><span style="color: red">Laccoliths smash into combat, targeting whomever appears most flammable, burning and slamming them into submisssion.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Burn (Ex): Those hit by a Laccolith's slam attack must succeed at a reflex save or catch fire (See page 86 in the DMG). The Save DC varies by the class of the Laccolith. A burning creature can take a move-equivalent action to put out the flame.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Eject Flame (Ex): Once per round as a free action, a Laccolith can blast forth with of flames from one of the many flame spouts that pepper it's body. The flames take up a radius equal to the Laccolith's reach and deal damage as listed below. A reflex save with the same DC as the Laccolith's burn attack halves this damage.</span></p><p><span style="color: red"></span></p><p><span style="color: red">Age       Eject Damage     Burn DC</span></p><p><span style="color: red">Whelp   1d6                     13</span></p><p><span style="color: red">Grunt    2d6                     14</span></p><p><span style="color: red">Warrior 4d6                     16</span></p><p><span style="color: red">Titan     8d6                     18</span></p><p><span style="color: red"></span></p><p><span style="color: red">Fire Subtype: Fire immunity, double damage from cold except on a successful save.</span></p></blockquote><p></p>
[QUOTE="gamecat, post: 235283, member: 3144"] [color=red] Climate/Terrain: Any Arid Land and Underground Organization: Solitary Challenge Rating: Whelp 4, Grunt 8, Warrior 12, Titan 18 Treasure: Standard (Nonflammables only) Alignment: Usually Chaotic Evil Laccoliths are large, powerful creatures said to be made of lava rock, magma, fire, and hatred. They tear through the landscape, burning and razing everything with a semblance of life. Combat Laccoliths smash into combat, targeting whomever appears most flammable, burning and slamming them into submisssion. Burn (Ex): Those hit by a Laccolith's slam attack must succeed at a reflex save or catch fire (See page 86 in the DMG). The Save DC varies by the class of the Laccolith. A burning creature can take a move-equivalent action to put out the flame. Eject Flame (Ex): Once per round as a free action, a Laccolith can blast forth with of flames from one of the many flame spouts that pepper it's body. The flames take up a radius equal to the Laccolith's reach and deal damage as listed below. A reflex save with the same DC as the Laccolith's burn attack halves this damage. Age Eject Damage Burn DC Whelp 1d6 13 Grunt 2d6 14 Warrior 4d6 16 Titan 8d6 18 Fire Subtype: Fire immunity, double damage from cold except on a successful save.[/color] [/QUOTE]
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