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Laffs: Mike Stackpole on 3E, ca 1999
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<blockquote data-quote="Janx" data-source="post: 1400981" data-attributes="member: 8835"><p>I think Mike had some valid points, and obviously missed on others.</p><p></p><p>TSR had a reputation for pooching this kind of thing. As history shows, they didn't this time.</p><p></p><p>His point about worlds selling is true, to a point. WotC and others sell worlds. They make money. The drain is when you prolong it. WotC's licensing system for Wheel of Time, Diablo, Warcraft, etc. is based on doing a big book, and maybe a small book. Then they're done. Except for FR, they're no longer trying to run continuing series in a campaign world. Eberron will likely be little exception, if they're smart.</p><p></p><p>In the same vein, WotC needed to do d&d3e. 2e was ten years old. Even 2.5e was 5 years old. Sales were dropping, because everyone who had it, had it. A new edition revitalized the game, making it seem fresh (akin to buying a new copy of the PH, to replace the worn out one). WotC's current challenge is figuring out how often the refresh rate should be (ala was 3.5e too soon). It also hurt things that the price went up from $20 to $30, but that wasn't 3.5e's fault. Most people hadn't noticed, that the original 3e release was a promotion for $20, and about a year later, the price raised to $30 on the 3e books. 3e was D&D reinventing itself, which is exactly what Mike advised (though Mike was talking worlds, and WotC was talking systems).</p><p></p><p>Janx</p></blockquote><p></p>
[QUOTE="Janx, post: 1400981, member: 8835"] I think Mike had some valid points, and obviously missed on others. TSR had a reputation for pooching this kind of thing. As history shows, they didn't this time. His point about worlds selling is true, to a point. WotC and others sell worlds. They make money. The drain is when you prolong it. WotC's licensing system for Wheel of Time, Diablo, Warcraft, etc. is based on doing a big book, and maybe a small book. Then they're done. Except for FR, they're no longer trying to run continuing series in a campaign world. Eberron will likely be little exception, if they're smart. In the same vein, WotC needed to do d&d3e. 2e was ten years old. Even 2.5e was 5 years old. Sales were dropping, because everyone who had it, had it. A new edition revitalized the game, making it seem fresh (akin to buying a new copy of the PH, to replace the worn out one). WotC's current challenge is figuring out how often the refresh rate should be (ala was 3.5e too soon). It also hurt things that the price went up from $20 to $30, but that wasn't 3.5e's fault. Most people hadn't noticed, that the original 3e release was a promotion for $20, and about a year later, the price raised to $30 on the 3e books. 3e was D&D reinventing itself, which is exactly what Mike advised (though Mike was talking worlds, and WotC was talking systems). Janx [/QUOTE]
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