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Lair Actions and Confusion
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<blockquote data-quote="aco175" data-source="post: 7951935" data-attributes="member: 27385"><p>It depends on how cool you wish the fight to be. If confusion takes all the fun out of the game, then change it. You can give the bad guy a normal action or you can roll 1d10 on initiative 20 on the spell chart if that makes the player have more fun with his choice of spell and still allows the bad guy some more actions. </p><p></p><p>Maybe roll in secret and then you can choose the effect.</p></blockquote><p></p>
[QUOTE="aco175, post: 7951935, member: 27385"] It depends on how cool you wish the fight to be. If confusion takes all the fun out of the game, then change it. You can give the bad guy a normal action or you can roll 1d10 on initiative 20 on the spell chart if that makes the player have more fun with his choice of spell and still allows the bad guy some more actions. Maybe roll in secret and then you can choose the effect. [/QUOTE]
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Lair Actions and Confusion
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