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General Tabletop Discussion
*Dungeons & Dragons
Lair and Legendary actions for high-level humanoid "Boss" encounters.
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<blockquote data-quote="Satyrn" data-source="post: 7337060" data-attributes="member: 6801204"><p>I'd be okay - and I think my players would be too - with giving the boss NPC simple legendary actions like casting cantrips, but with your desire against that . . . hmmm. So I can't really think of anything offhand, but I do havve some ideas about how you could justify the legendary actions to your players so when tbey ask "why can't we do that," you can answer "well, you can, if . . ."</p><p></p><p>Spellcasters are still kinda easy, as you could write up some 8th or 9th level spells that simply gave them more actions in a round. Just don't let the spells fall into player hands. ". . . if you find a way to learn this secret ancient spell."</p><p></p><p>For warriors, you can wrap their legendary actions up as a great blessing from their god ". . . if you're worthy or vile enough to deserve it."</p><p></p><p>A warlock might get legendary actions from the power of his patron. " . . . if you surrender your will fully to the Great Old One in your head."</p><p></p><p>It's a cheap workaround, perhaps, and should be used sparingly. But then we probably already use Boss fights rather sparingly, so it'll probably work out okay.</p></blockquote><p></p>
[QUOTE="Satyrn, post: 7337060, member: 6801204"] I'd be okay - and I think my players would be too - with giving the boss NPC simple legendary actions like casting cantrips, but with your desire against that . . . hmmm. So I can't really think of anything offhand, but I do havve some ideas about how you could justify the legendary actions to your players so when tbey ask "why can't we do that," you can answer "well, you can, if . . ." Spellcasters are still kinda easy, as you could write up some 8th or 9th level spells that simply gave them more actions in a round. Just don't let the spells fall into player hands. ". . . if you find a way to learn this secret ancient spell." For warriors, you can wrap their legendary actions up as a great blessing from their god ". . . if you're worthy or vile enough to deserve it." A warlock might get legendary actions from the power of his patron. " . . . if you surrender your will fully to the Great Old One in your head." It's a cheap workaround, perhaps, and should be used sparingly. But then we probably already use Boss fights rather sparingly, so it'll probably work out okay. [/QUOTE]
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Lair and Legendary actions for high-level humanoid "Boss" encounters.
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