Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Lair and Legendary actions for high-level humanoid "Boss" encounters.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Quickleaf" data-source="post: 7341538" data-attributes="member: 20323"><p>Well, even if what you're saying isn't totally accurate – see [MENTION=37579]Jester David[/MENTION]'s reply regarding abilities of NPCs in the MM without direct PC parallels – I think you're speaking of the <em>degree</em> to which a NPC feature makes players take notice that "this breaks the rules of what I thought NPCs could do." Of course, that threshold is going to depend on the players at your table and, likely, experience with 3e.</p><p></p><p>I think the best response is: Look to the narrative of what "legendary" means first, and incorporate that into play. </p><p></p><p>I've been asserting this for a while, and would agree that the official books do a poor job of answering that question. [MENTION=12377]77IM[/MENTION] gives some fair examples of how to foreshadow Legendary Actions to your players that are unique to a particular individual NPC, such as the "ancient forbidden art of Weave-Splicing." And I'd argue this should be done for legendary monsters (e.g. beholder) equally as it should be done for legendary NPCs (e.g. warlord). It's fixating on the mechanics that causes designers to lose sight of this & IMO leads to the sort of player dissonance that's been described.</p><p></p><p>Personally, I'd consider tweaking what "legendary" means according to the setting I was running. For example, in Ravenloft "legendary" could overlap greatly with "Dark Lord", while in Dragonlance it might refer to dragons & Dragon Highlords, while in Planescape it might be factols and proxies. Generally, if the the monster/NPC doesn't have a name, an interesting backstory, and some legends floating around about it, I would not treat it as "legendary."</p><p></p><p>The clearest treatment of what "legendary" means that I've found so far in a D&D product was in the <em>Planescape Monstrous Compendium Appendix 2</em>, wherein it describes the "legendary" creature as the progenitor, the cloth from which all others were cut, the original as divinely created, e.g. THE Sphinx or THE Gorgon. I could see a similar model being applied to legendary NPCs... e.g. THE Mage of High Sorcery of Palanthus, Master of All Black Robes.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7341538, member: 20323"] Well, even if what you're saying isn't totally accurate – see [MENTION=37579]Jester David[/MENTION]'s reply regarding abilities of NPCs in the MM without direct PC parallels – I think you're speaking of the [I]degree[/I] to which a NPC feature makes players take notice that "this breaks the rules of what I thought NPCs could do." Of course, that threshold is going to depend on the players at your table and, likely, experience with 3e. I think the best response is: Look to the narrative of what "legendary" means first, and incorporate that into play. I've been asserting this for a while, and would agree that the official books do a poor job of answering that question. [MENTION=12377]77IM[/MENTION] gives some fair examples of how to foreshadow Legendary Actions to your players that are unique to a particular individual NPC, such as the "ancient forbidden art of Weave-Splicing." And I'd argue this should be done for legendary monsters (e.g. beholder) equally as it should be done for legendary NPCs (e.g. warlord). It's fixating on the mechanics that causes designers to lose sight of this & IMO leads to the sort of player dissonance that's been described. Personally, I'd consider tweaking what "legendary" means according to the setting I was running. For example, in Ravenloft "legendary" could overlap greatly with "Dark Lord", while in Dragonlance it might refer to dragons & Dragon Highlords, while in Planescape it might be factols and proxies. Generally, if the the monster/NPC doesn't have a name, an interesting backstory, and some legends floating around about it, I would not treat it as "legendary." The clearest treatment of what "legendary" means that I've found so far in a D&D product was in the [I]Planescape Monstrous Compendium Appendix 2[/I], wherein it describes the "legendary" creature as the progenitor, the cloth from which all others were cut, the original as divinely created, e.g. THE Sphinx or THE Gorgon. I could see a similar model being applied to legendary NPCs... e.g. THE Mage of High Sorcery of Palanthus, Master of All Black Robes. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lair and Legendary actions for high-level humanoid "Boss" encounters.
Top