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General Tabletop Discussion
*Dungeons & Dragons
Lair and Legendary actions for high-level humanoid "Boss" encounters.
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<blockquote data-quote="The Crimson Binome" data-source="post: 7341638" data-attributes="member: 6775031"><p>A fair point. If the only legendary actions available were to fall prone, then that's less powerful than having an expanded crit range or being able to cast low-level spells.</p><p></p><p>But that's not the point of this thread, as far a I can tell. The point of this thread is to give an NPC the ability to seriously challenge an entire party, which is far beyond the power range of any subclass.</p><p>If you say that it works this way <em>because</em> it's just a game, then you lose anyone who is invested in it as <em>more</em> than just a game. Saying that it's just a game, and not to worry about it, is a flimsy excuse for inconsistent design. At the very least, it's declaring a strong Gamist priority, which will turn away players who don't share that same preference.</p><p>The challenge rating of a level 13 halfling rogue assassin is entirely irrelevant, is what it is. It's not my job to figure out what a CR X challenge is, and then true to shoe-horn a particular character concept into that framework. My job at the table is to role-play the NPCs, and adjudicate uncertainty in action resolution. My job before the game starts is to build the world, and (if necessary) stat out everything based on what it <em>is</em> rather than what I <em>want</em> it to be.</p><p>If you want to be the Dungeon Master, who can authoritatively declare how everything in the entire game world is supposed to work in a consistent and definitive manner, then you really <em>should</em> know every rule in the game at least as well as any of the players do. Or else you will make mistakes, and the players will be confused, and then nobody is having fun.</p><p></p><p>Being the DM is a lot of work, but when you do it right, it's a better experience for everyone involved.</p><p>Fans of 5E already buy into it. The only reason to tweak the system is to appeal to <em>something</em> that isn't already 5E. That could be 3E, or 4E, or some other concept which hasn't been codified in any other game.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7341638, member: 6775031"] A fair point. If the only legendary actions available were to fall prone, then that's less powerful than having an expanded crit range or being able to cast low-level spells. But that's not the point of this thread, as far a I can tell. The point of this thread is to give an NPC the ability to seriously challenge an entire party, which is far beyond the power range of any subclass. If you say that it works this way [I]because[/I] it's just a game, then you lose anyone who is invested in it as [I]more[/I] than just a game. Saying that it's just a game, and not to worry about it, is a flimsy excuse for inconsistent design. At the very least, it's declaring a strong Gamist priority, which will turn away players who don't share that same preference. The challenge rating of a level 13 halfling rogue assassin is entirely irrelevant, is what it is. It's not my job to figure out what a CR X challenge is, and then true to shoe-horn a particular character concept into that framework. My job at the table is to role-play the NPCs, and adjudicate uncertainty in action resolution. My job before the game starts is to build the world, and (if necessary) stat out everything based on what it [I]is[/I] rather than what I [I]want[/I] it to be. If you want to be the Dungeon Master, who can authoritatively declare how everything in the entire game world is supposed to work in a consistent and definitive manner, then you really [I]should[/I] know every rule in the game at least as well as any of the players do. Or else you will make mistakes, and the players will be confused, and then nobody is having fun. Being the DM is a lot of work, but when you do it right, it's a better experience for everyone involved. Fans of 5E already buy into it. The only reason to tweak the system is to appeal to [I]something[/I] that isn't already 5E. That could be 3E, or 4E, or some other concept which hasn't been codified in any other game. [/QUOTE]
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Lair and Legendary actions for high-level humanoid "Boss" encounters.
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