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General Tabletop Discussion
*Dungeons & Dragons
Lair and Legendary actions for high-level humanoid "Boss" encounters.
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<blockquote data-quote="VikingLegion" data-source="post: 7345429" data-attributes="member: 6794627"><p>Mounts, Bags of Holding, Tenser discs, etc. - so many ways for creative players to circumvent encumbrance rules.</p><p></p><p>A magical ring will shrink/expand to fit the wearer, I always assumed armor would as well. As long as it's not a ridiculous mismatch, like the party slays an iron-clad ogre and then the PC Halfling fighter decides he wants it. But if it's roughly human sized, I'd never thought to deny the players. Now, you could have the boss immolate upon death and have all his gear destroyed, but do that too many times and you might have some grumbling players that feel you will just keep using this gimmick over and over to make sure they never get anything.</p><p></p><p>Lastly, I'm not trying to start a fight here, but I vehemently disagree with you mandating which items go to which players. My players, and I think most others, are smart enough to dole out magical rewards where they are most needed to help the overall team. I can thankfully say I never had a table where players fought over a ring of protection. They might debate on whether it's more important to give it to the lowest defense character (the mage) to shore him up, or give it to the frontline fighter because he is ideally taking the most heat. But in the end, they will work it out amongst themselves to the satisfaction of all. Am I in the minority in that line of thinking?</p></blockquote><p></p>
[QUOTE="VikingLegion, post: 7345429, member: 6794627"] Mounts, Bags of Holding, Tenser discs, etc. - so many ways for creative players to circumvent encumbrance rules. A magical ring will shrink/expand to fit the wearer, I always assumed armor would as well. As long as it's not a ridiculous mismatch, like the party slays an iron-clad ogre and then the PC Halfling fighter decides he wants it. But if it's roughly human sized, I'd never thought to deny the players. Now, you could have the boss immolate upon death and have all his gear destroyed, but do that too many times and you might have some grumbling players that feel you will just keep using this gimmick over and over to make sure they never get anything. Lastly, I'm not trying to start a fight here, but I vehemently disagree with you mandating which items go to which players. My players, and I think most others, are smart enough to dole out magical rewards where they are most needed to help the overall team. I can thankfully say I never had a table where players fought over a ring of protection. They might debate on whether it's more important to give it to the lowest defense character (the mage) to shore him up, or give it to the frontline fighter because he is ideally taking the most heat. But in the end, they will work it out amongst themselves to the satisfaction of all. Am I in the minority in that line of thinking? [/QUOTE]
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Community
General Tabletop Discussion
*Dungeons & Dragons
Lair and Legendary actions for high-level humanoid "Boss" encounters.
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