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General Tabletop Discussion
*Dungeons & Dragons
Lair Assault: Kill the Wizard
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<blockquote data-quote="John.A.Hanna@gmail" data-source="post: 6028083" data-attributes="member: 6701019"><p><strong>Kill the Wizard Success!</strong></p><p></p><p>We managed to defeat Etherik tonight, barely, at a cost of 2 dead characters. Stole the key off Manor Wizard, then took her down. Reassembled group after entering Dungeon, using Clouds of Darkness, movement and shutting doors behind us. Then took out 1 Barlgura (of 2) with Mission Card, and killed Black Pudding and numerous Spawns. Then engaged Etherik, his construct and apprentices. Fireball took care of most apprentices. We focused fire on Etherik, dazing him early on, and then had problems with the construct interfering with our plans and the remaining critters when we bloodied Etherik. Finally getting our Barbarian on Etherick and getting more focused fire to finish him about 5 rounds after blooding him. By then, we were so bloodied and out of firepower, we tried to leave. Remaining monsters blocked the exit, taking out our Swordmage and Wizard. Finally created a portal using the key with our surviving characters having a readied action to exit once the portal formed. </p><p></p><p>The key was to focus fire on Etherik and pretty much ignore the Construct, as much as possible. Thank goodness for a super Cleric, Coattail Rider, Astral Seal or else we would have had a TPK before or after taking out Etherik. </p><p></p><p>Most of the group had played this particular LA once before, so the character builds were decent.</p></blockquote><p></p>
[QUOTE="John.A.Hanna@gmail, post: 6028083, member: 6701019"] [b]Kill the Wizard Success![/b] We managed to defeat Etherik tonight, barely, at a cost of 2 dead characters. Stole the key off Manor Wizard, then took her down. Reassembled group after entering Dungeon, using Clouds of Darkness, movement and shutting doors behind us. Then took out 1 Barlgura (of 2) with Mission Card, and killed Black Pudding and numerous Spawns. Then engaged Etherik, his construct and apprentices. Fireball took care of most apprentices. We focused fire on Etherik, dazing him early on, and then had problems with the construct interfering with our plans and the remaining critters when we bloodied Etherik. Finally getting our Barbarian on Etherick and getting more focused fire to finish him about 5 rounds after blooding him. By then, we were so bloodied and out of firepower, we tried to leave. Remaining monsters blocked the exit, taking out our Swordmage and Wizard. Finally created a portal using the key with our surviving characters having a readied action to exit once the portal formed. The key was to focus fire on Etherik and pretty much ignore the Construct, as much as possible. Thank goodness for a super Cleric, Coattail Rider, Astral Seal or else we would have had a TPK before or after taking out Etherik. Most of the group had played this particular LA once before, so the character builds were decent. [/QUOTE]
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Lair Assault: Kill the Wizard
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