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General Tabletop Discussion
*Dungeons & Dragons
Lair Assault: Kill the Wizard
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<blockquote data-quote="NewJeffCT" data-source="post: 6028093" data-attributes="member: 10784"><p>just played it today after a late invite. It went decently well, though it would have been a TPK if we finished.</p><p></p><p>We made it through the first encounter in decent shape. However, it was 6 players, so the first encounter took longer than planned, and then we were in pretty bad shape against the brutes because of some bad choices. We had to end early because some folks had to leave early, but there is no way we'd have survived against the wizard at the end. In fact, getting through the brutes was questionable.</p><p></p><p>I played a brutal rogue, there were two different types of clerics (battle cleric and I forgot the other), a monk, a fighter defender and I forgot what class the controller was. I was new to the group and kind of forgot. The monk ended up being pretty weak overall due to his bad rolling. However, even when he did hit, his damage seemed to be low next to my rogue.</p><p></p><p>I had no idea what to expect, but the DM and her husband were well prepared with battlemat & a bunch of drow miniatures. I threw my PC together, but picked armor that allowed him to change ongoing damage to regeneration... and, of course, never got hit with ongoing damage. I also paid the price for being separated from both clerics when we got transported - my rogue got isolated against the owl bear and went down, and nobody was around to heal me, even though I made my death saving throws.</p><p></p><p>Overall, I had fun, not even knowing what Lair Assault was until this morning.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 6028093, member: 10784"] just played it today after a late invite. It went decently well, though it would have been a TPK if we finished. We made it through the first encounter in decent shape. However, it was 6 players, so the first encounter took longer than planned, and then we were in pretty bad shape against the brutes because of some bad choices. We had to end early because some folks had to leave early, but there is no way we'd have survived against the wizard at the end. In fact, getting through the brutes was questionable. I played a brutal rogue, there were two different types of clerics (battle cleric and I forgot the other), a monk, a fighter defender and I forgot what class the controller was. I was new to the group and kind of forgot. The monk ended up being pretty weak overall due to his bad rolling. However, even when he did hit, his damage seemed to be low next to my rogue. I had no idea what to expect, but the DM and her husband were well prepared with battlemat & a bunch of drow miniatures. I threw my PC together, but picked armor that allowed him to change ongoing damage to regeneration... and, of course, never got hit with ongoing damage. I also paid the price for being separated from both clerics when we got transported - my rogue got isolated against the owl bear and went down, and nobody was around to heal me, even though I made my death saving throws. Overall, I had fun, not even knowing what Lair Assault was until this morning. [/QUOTE]
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Lair Assault: Kill the Wizard
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