Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Lair Assault: Kill the Wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Zuche" data-source="post: 6028134" data-attributes="member: 6682151"><p>Well done. I've yet to have a team even reach the wizard. Today's group of four was closer than anyone's been when we had to close up, but they've still got problems in front of them and behind. They also survived a ridiculous string of bad luck, failing three separate attempts to neutralize the apprentice's mobility advantage before they finally managed to grab it and shove her out a window. It turned worse when several brutes kept rolling 18s through 20s on their attacks against an isolated battlerager, who only kept going by virtue of being a revenant with +7 on death saves. Luck was bad and good for the artificer who kept getting knocked below 0 hp by the black pudding, finding some means to recover, and then got knocked down again four rounds in a row before it finally died and she rolled 20 on her death save. (She had to latch onto the vampire's regeneration twice with Coat Tail rider.) All are bloodied and half of them are in single digit hp right now with no way to regain, so death is all but assured. </p><p></p><p>The Thursday night group was doing fairly well, right up until the owlbear stunned three out of four of them and then proceeded to double crit their defender and finish him off with an action point. Two more went down before that round ended and the controller conceded at that point, outnumbered three to one with no reliable way to contain all three.</p><p></p><p>After this session, I've concluded that the only way to make things fair for a group of four is by assigning a 1 to the roll for random placement of dungeon monsters, while the only way to make it challenging for a group of six is to default straight to Nightmare Mode. Woodsmoke the Owlbear can be just too much of a game changer for four.</p></blockquote><p></p>
[QUOTE="Zuche, post: 6028134, member: 6682151"] Well done. I've yet to have a team even reach the wizard. Today's group of four was closer than anyone's been when we had to close up, but they've still got problems in front of them and behind. They also survived a ridiculous string of bad luck, failing three separate attempts to neutralize the apprentice's mobility advantage before they finally managed to grab it and shove her out a window. It turned worse when several brutes kept rolling 18s through 20s on their attacks against an isolated battlerager, who only kept going by virtue of being a revenant with +7 on death saves. Luck was bad and good for the artificer who kept getting knocked below 0 hp by the black pudding, finding some means to recover, and then got knocked down again four rounds in a row before it finally died and she rolled 20 on her death save. (She had to latch onto the vampire's regeneration twice with Coat Tail rider.) All are bloodied and half of them are in single digit hp right now with no way to regain, so death is all but assured. The Thursday night group was doing fairly well, right up until the owlbear stunned three out of four of them and then proceeded to double crit their defender and finish him off with an action point. Two more went down before that round ended and the controller conceded at that point, outnumbered three to one with no reliable way to contain all three. After this session, I've concluded that the only way to make things fair for a group of four is by assigning a 1 to the roll for random placement of dungeon monsters, while the only way to make it challenging for a group of six is to default straight to Nightmare Mode. Woodsmoke the Owlbear can be just too much of a game changer for four. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lair Assault: Kill the Wizard
Top