Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Lair Assault: Kill the Wizard
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nichwee" data-source="post: 6031332" data-attributes="member: 84242"><p>I start by saying I have never done Lair Assaults, but the following is based on what I have read of the manner of play and the objective of them:</p><p></p><p>I think the point Saracenus is making is that Lair Assaults are written to be hard, to the point of broken in favour of the DM, so for a DM to add complications that the LA doesn't include to combat an idea the players came up with is against the spirit of the entire exercise.</p><p></p><p>I believe LA's are a challenge saying "This module is too hard, AS WRITTEN, to be beat with 99% of groups. So see if you can put together a squad that can beat it using any cheesy combo, gimmicky trick or sneaky strategy you can think up - as long as it uses the rules as written for D&D4!"</p><p></p><p>This would mean that to then go "But that item can take the sting out of the encounter, I'm going to fudge it" is cheating the players. LA specifically challenges them to take the sting out of the encounters, or they get stung TO DEATH every time.</p><p></p><p>As far as I can tell LA's are about seeing if the players can use sneaky combos to unbreak the pre-broken. So if a trick works, it was to the players credit to have found it.</p><p></p><p>LA's don't sound my sort of thing, but even I see the fun in an open and honest challenge of "Munchkin your worst - this dungeon can take it" and seeing who comes out on top. When the objective is "Live and die by the rules as written", as LA's appear to be, then it is perfectly appropriate to be looking to use the cheese and the DM should be complimenting you on finding the right flavour of cheese to keep his killer rodents at bay.</p></blockquote><p></p>
[QUOTE="Nichwee, post: 6031332, member: 84242"] I start by saying I have never done Lair Assaults, but the following is based on what I have read of the manner of play and the objective of them: I think the point Saracenus is making is that Lair Assaults are written to be hard, to the point of broken in favour of the DM, so for a DM to add complications that the LA doesn't include to combat an idea the players came up with is against the spirit of the entire exercise. I believe LA's are a challenge saying "This module is too hard, AS WRITTEN, to be beat with 99% of groups. So see if you can put together a squad that can beat it using any cheesy combo, gimmicky trick or sneaky strategy you can think up - as long as it uses the rules as written for D&D4!" This would mean that to then go "But that item can take the sting out of the encounter, I'm going to fudge it" is cheating the players. LA specifically challenges them to take the sting out of the encounters, or they get stung TO DEATH every time. As far as I can tell LA's are about seeing if the players can use sneaky combos to unbreak the pre-broken. So if a trick works, it was to the players credit to have found it. LA's don't sound my sort of thing, but even I see the fun in an open and honest challenge of "Munchkin your worst - this dungeon can take it" and seeing who comes out on top. When the objective is "Live and die by the rules as written", as LA's appear to be, then it is perfectly appropriate to be looking to use the cheese and the DM should be complimenting you on finding the right flavour of cheese to keep his killer rodents at bay. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lair Assault: Kill the Wizard
Top