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Lair Assault: Spider Killer
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<blockquote data-quote="Hallowed" data-source="post: 7118081" data-attributes="member: 6877383"><p>Yeah they pretty much smoked the first part too. I would recommend setting the sneak DC to at least moderate if not hard. My group just sneaked through the whole thing effortlessly, but they still had a lot of fun planning everything out and killing the minions while they slept, so I considered it a success.</p><p></p><p>Another thing you could do is make an alarm sound when they pick up the artifact. They would probably just run away into the boat, but it would still create tension.</p><p></p><p>I will definitely make a report about how Killing the Wizard goes. I think lair assaults are a really cool idea and something that tries to use 4e to its full potential. For Umberlee I used the achievements and just added two zeroes to the glory amounts and gave out gold instead for completing them. It's pretty meta but who cares, everyone had fun.</p></blockquote><p></p>
[QUOTE="Hallowed, post: 7118081, member: 6877383"] Yeah they pretty much smoked the first part too. I would recommend setting the sneak DC to at least moderate if not hard. My group just sneaked through the whole thing effortlessly, but they still had a lot of fun planning everything out and killing the minions while they slept, so I considered it a success. Another thing you could do is make an alarm sound when they pick up the artifact. They would probably just run away into the boat, but it would still create tension. I will definitely make a report about how Killing the Wizard goes. I think lair assaults are a really cool idea and something that tries to use 4e to its full potential. For Umberlee I used the achievements and just added two zeroes to the glory amounts and gave out gold instead for completing them. It's pretty meta but who cares, everyone had fun. [/QUOTE]
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Lair Assault: Spider Killer
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