Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Lame New Idea for Low Magic Games
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Victim" data-source="post: 123488" data-attributes="member: 78"><p>All permanent magic items are intelligent, including spellbooks. </p><p></p><p>Intelligent magic items are much more expensive and more rare than normal, and thus characters will have far fewer items and item creation will be difficult. </p><p></p><p>Magic becomes more risky, as it is subject to control by the possibly unreliable personality of the item. Wizards will have to contend with the egos of their spell books to refresh spells, therefore encouraging them to use spells more sparingly.</p><p></p><p></p><p>Item special powers may be replaced by other things. For example, an item might be able to cast spells like an X level character. So a wand might replicate the spellcasting of a third level sorcerer with the Magic missile and shield spells instead of having 50 charges of magic missile.</p><p></p><p>A sword might be imbued a portion or the entire spirit of a skilled warrior, and thus give benefits such as +3 to hit (focus and aid another), +2 damage (spec) and a feat or two instead of being +3 flaming. Also, the weilder might benefit from advice of the sword. However, it could also penalize the weilder's attacks if treated poorly. Or the weilder might be able to benefit from Tenser's or Divine power like effects as the sword takes temporary control of his actions.</p><p></p><p></p><p>On the downside, intelligent items add a lot more work for the DM and, if treated poorly, the personalities of the items would have little impact. </p><p></p><p>Also, this idea doesn't really check the power of divine casters who don't have to worry about a spell book taking control and can function without magic items.</p></blockquote><p></p>
[QUOTE="Victim, post: 123488, member: 78"] All permanent magic items are intelligent, including spellbooks. Intelligent magic items are much more expensive and more rare than normal, and thus characters will have far fewer items and item creation will be difficult. Magic becomes more risky, as it is subject to control by the possibly unreliable personality of the item. Wizards will have to contend with the egos of their spell books to refresh spells, therefore encouraging them to use spells more sparingly. Item special powers may be replaced by other things. For example, an item might be able to cast spells like an X level character. So a wand might replicate the spellcasting of a third level sorcerer with the Magic missile and shield spells instead of having 50 charges of magic missile. A sword might be imbued a portion or the entire spirit of a skilled warrior, and thus give benefits such as +3 to hit (focus and aid another), +2 damage (spec) and a feat or two instead of being +3 flaming. Also, the weilder might benefit from advice of the sword. However, it could also penalize the weilder's attacks if treated poorly. Or the weilder might be able to benefit from Tenser's or Divine power like effects as the sword takes temporary control of his actions. On the downside, intelligent items add a lot more work for the DM and, if treated poorly, the personalities of the items would have little impact. Also, this idea doesn't really check the power of divine casters who don't have to worry about a spell book taking control and can function without magic items. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Lame New Idea for Low Magic Games
Top