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<blockquote data-quote="JPL" data-source="post: 2594232" data-attributes="member: 1964"><p>"Assassin" is a profession, but so is "fighter." Sure, you can be a paid killer without having levels in the assassin prestige class, just as you can be a guy who fights for a living with levels of warrior, or fighter, or ranger, or whatever.</p><p></p><p>I really like the Devoted Defender. A character whose whole bag is about protecting others, rather than the usually stabby-looty? Interesting choice for a PC, great idea for a henchman.</p><p></p><p>As for the Heirophant...some folks will go for those "tricks", some won't. It might be that those tricks are a bit better than you think. As with any other character option, players can do the math and decide for themselves.</p><p></p><p>I believe the Red Wizard has been revised in 3.5 to moderate the escalating spell DCs. In the Realms, these guys were "specialist wizards" way back in 1st edition, so I look at it as the mechanics finally catching up with the game world. And yeah, that's still gonna be a wicked fireball from a Red Wizard invoker...but since these guys are so heavily specialized, he'll be largely limited to invocations, and might find himself wishing he could bust out fly, or teleport, or dispel magic....</p></blockquote><p></p>
[QUOTE="JPL, post: 2594232, member: 1964"] "Assassin" is a profession, but so is "fighter." Sure, you can be a paid killer without having levels in the assassin prestige class, just as you can be a guy who fights for a living with levels of warrior, or fighter, or ranger, or whatever. I really like the Devoted Defender. A character whose whole bag is about protecting others, rather than the usually stabby-looty? Interesting choice for a PC, great idea for a henchman. As for the Heirophant...some folks will go for those "tricks", some won't. It might be that those tricks are a bit better than you think. As with any other character option, players can do the math and decide for themselves. I believe the Red Wizard has been revised in 3.5 to moderate the escalating spell DCs. In the Realms, these guys were "specialist wizards" way back in 1st edition, so I look at it as the mechanics finally catching up with the game world. And yeah, that's still gonna be a wicked fireball from a Red Wizard invoker...but since these guys are so heavily specialized, he'll be largely limited to invocations, and might find himself wishing he could bust out fly, or teleport, or dispel magic.... [/QUOTE]
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