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<blockquote data-quote="wingsandsword" data-source="post: 2594950" data-attributes="member: 14159"><p> <ul> <li data-xf-list-type="ul">As many have said, Assassin is a class that represents the skill set of a trained professional killer. Also, an Assassin class is a D&D tradition, it was core in 1st edition, and only removed in 2nd because of the whole "D&D moral panic" that also lead to Demons & Devils being renamed. Thief is a profession, not a class, but we have those too (we just changed the name to "Rogue" now).<br /> <br /> No, just any character should not be able to interrupt an attack and say "I throw myself in front of the attack", out of his initiative. The bodyguard is a archetype of fantasy. It works well as a BBEG's minion, and I've seen it played well as a PC bodyguard to another PC noble]<br /> <br /> It is a rogue who is specialized for dungeon crawls. There is more to being a rogue than finding treasure and disarming traps. The dungeon delver loses out big when in a wilderness adventure, or at sea, or in other places where he's not in an old-school dungeon crawl. If your campaign is nothing but dungeon crawls, then Dungeon Delver is pretty overpowered.<br /> <br /> Both of these classes are good as NPC menaces, and aren't really good as PC's. Not every class has to be a perfect fit for PC's, some things are best left to the DM's toolkit. The Forsaker is a foe for the party with way too many magic items, while a Frenzied Berserker gets to be nigh-immune to HP damage (a nice way to counterbalance overpowered PC's who have min-maxed for huge damage totals), making the PC's have to get creative to shut it down.<br /> <br /> Well, you'd probably be screaming it was overpowered if it gave you continued spellcasting. It's a place where balance is in the rules, you trade out spellcasting progression (but not caster level) for the ability to do very powerful things with your spells. The Heirophant/Archmage tricks are nothing to trifle with. They also make nice options for epic-level characters once they get to maximum casting progression at 20th level.<br /> <br /> Hmm, as they said, a cabal-centered wizard is a staple of fantasy, and a Red Wizard it at heart a double-specialist, who trades off yet another school of magic. Trading that many schoolf of magic out for raw power in one is a risky gamble, I've seen many PC specialists who regretted losing a school of magic, and you might be able to throw mighty fireballs, but the rest of the party will be irriated at you not being able to Identify their items, Teleport them places, or give them buff spells. For an NPC, it makes a big, powerful cannon, a BBEG class that can be dangerous in a fight, and the disadvantages are less with minions to cast barred spells.<br /> <br /> None of the classes you listed were inherently worthless, just some are optimized towards certain campaign types (which if you mainly play that type of campaign, the class becomes much more powerful), or they are better suited as villains than PC's.</li> </ul></blockquote><p></p>
[QUOTE="wingsandsword, post: 2594950, member: 14159"] [list]As many have said, Assassin is a class that represents the skill set of a trained professional killer. Also, an Assassin class is a D&D tradition, it was core in 1st edition, and only removed in 2nd because of the whole "D&D moral panic" that also lead to Demons & Devils being renamed. Thief is a profession, not a class, but we have those too (we just changed the name to "Rogue" now). No, just any character should not be able to interrupt an attack and say "I throw myself in front of the attack", out of his initiative. The bodyguard is a archetype of fantasy. It works well as a BBEG's minion, and I've seen it played well as a PC bodyguard to another PC noble] It is a rogue who is specialized for dungeon crawls. There is more to being a rogue than finding treasure and disarming traps. The dungeon delver loses out big when in a wilderness adventure, or at sea, or in other places where he's not in an old-school dungeon crawl. If your campaign is nothing but dungeon crawls, then Dungeon Delver is pretty overpowered. Both of these classes are good as NPC menaces, and aren't really good as PC's. Not every class has to be a perfect fit for PC's, some things are best left to the DM's toolkit. The Forsaker is a foe for the party with way too many magic items, while a Frenzied Berserker gets to be nigh-immune to HP damage (a nice way to counterbalance overpowered PC's who have min-maxed for huge damage totals), making the PC's have to get creative to shut it down. Well, you'd probably be screaming it was overpowered if it gave you continued spellcasting. It's a place where balance is in the rules, you trade out spellcasting progression (but not caster level) for the ability to do very powerful things with your spells. The Heirophant/Archmage tricks are nothing to trifle with. They also make nice options for epic-level characters once they get to maximum casting progression at 20th level. Hmm, as they said, a cabal-centered wizard is a staple of fantasy, and a Red Wizard it at heart a double-specialist, who trades off yet another school of magic. Trading that many schoolf of magic out for raw power in one is a risky gamble, I've seen many PC specialists who regretted losing a school of magic, and you might be able to throw mighty fireballs, but the rest of the party will be irriated at you not being able to Identify their items, Teleport them places, or give them buff spells. For an NPC, it makes a big, powerful cannon, a BBEG class that can be dangerous in a fight, and the disadvantages are less with minions to cast barred spells. None of the classes you listed were inherently worthless, just some are optimized towards certain campaign types (which if you mainly play that type of campaign, the class becomes much more powerful), or they are better suited as villains than PC's.[/list] [/QUOTE]
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