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Lame rule or streak of utter genius? (Movement related)
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<blockquote data-quote="AeroDm" data-source="post: 1148625" data-attributes="member: 13650"><p>Well to begin with I'd point out that I did say "arguably," not definitively. Had I said 'definitively', 'beyond a shadow of a doubt', or 'clearly superior' I could see your confusion as it is not necessarily any of those things. It is, however, arguably the best stat.</p><p></p><p></p><p></p><p>This has not been my experience. Rangers, monks, and even most fighters in our games have at least a +1 dexterity. Of course, we play in low stat games (around standard array) so a 14 is pretty high.</p><p></p><p></p><p>No it doesn't indeed. It does, however, allow you to retain your speed, have low armor check penalty, have a comparable AC to armed allies/opponents, and all of this in addition to granting all of the other things I said it does.</p><p></p><p></p><p>I am actually confused here. Elven chain (I assume you mean chain shirt at +4 and not chainmail at +5?) and an 18 dexterity is an 18 ac. Regardless, you forget that a high dexterity does not preclude you from using a shield as well. My 20 vs your 21 but I move much faster and can climb, swim, jump, run, balance.....</p><p></p><p></p><p>You forget that you can delay. Going first is great because you can decide not to be flat-footed, you can move without AoO, you can attack them without their dexterity, you can do a host of things. It is a perk, not an end all of goodness.</p><p></p><p></p><p>Again, this entire list was things that dexterity affects. Not things that dexterity makes you a god at. Regardless of the fact that your psion didn't have any bow feats but then fired into melee, dexterity does indeed make you a better missile combatant.</p><p></p><p></p><p>But their strengths in other places make up for this loss. Sure they do less damage, sure they lost a feat, but they have initiative, reflex, missile attack, and higher skills bonuses to make up for it.</p><p></p><p></p><p>Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. I cannot begin to emphasize how useful Hide, Move Silently, and Tumble have been for me. Nor could I explain how fun Sleight of Hand is for me. Escape Artist and Balance, just gravy.</p><p></p><p></p><p>Seeing as I said that dexterity was "arguably the best stat" I am quite sure I have two legs to stand on. Even had I said it was _the_ best I would still feel I had at least one leg to stand on. I have read countless threads arguing that dexterity is too powerful. Finally, you have to take into consideration that stats can be useful outside of combat as well. Dexterity, ime, is one of the most versatile stats around as it is often attributed to aim, finesse, grace, and even speed-- a great segway back on topic if I don't say so myself <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="AeroDm, post: 1148625, member: 13650"] Well to begin with I'd point out that I did say "arguably," not definitively. Had I said 'definitively', 'beyond a shadow of a doubt', or 'clearly superior' I could see your confusion as it is not necessarily any of those things. It is, however, arguably the best stat. This has not been my experience. Rangers, monks, and even most fighters in our games have at least a +1 dexterity. Of course, we play in low stat games (around standard array) so a 14 is pretty high. No it doesn't indeed. It does, however, allow you to retain your speed, have low armor check penalty, have a comparable AC to armed allies/opponents, and all of this in addition to granting all of the other things I said it does. I am actually confused here. Elven chain (I assume you mean chain shirt at +4 and not chainmail at +5?) and an 18 dexterity is an 18 ac. Regardless, you forget that a high dexterity does not preclude you from using a shield as well. My 20 vs your 21 but I move much faster and can climb, swim, jump, run, balance..... You forget that you can delay. Going first is great because you can decide not to be flat-footed, you can move without AoO, you can attack them without their dexterity, you can do a host of things. It is a perk, not an end all of goodness. Again, this entire list was things that dexterity affects. Not things that dexterity makes you a god at. Regardless of the fact that your psion didn't have any bow feats but then fired into melee, dexterity does indeed make you a better missile combatant. But their strengths in other places make up for this loss. Sure they do less damage, sure they lost a feat, but they have initiative, reflex, missile attack, and higher skills bonuses to make up for it. Balance, Escape Artist, Hide, Move Silently, Sleight of Hand, Tumble. I cannot begin to emphasize how useful Hide, Move Silently, and Tumble have been for me. Nor could I explain how fun Sleight of Hand is for me. Escape Artist and Balance, just gravy. Seeing as I said that dexterity was "arguably the best stat" I am quite sure I have two legs to stand on. Even had I said it was _the_ best I would still feel I had at least one leg to stand on. I have read countless threads arguing that dexterity is too powerful. Finally, you have to take into consideration that stats can be useful outside of combat as well. Dexterity, ime, is one of the most versatile stats around as it is often attributed to aim, finesse, grace, and even speed-- a great segway back on topic if I don't say so myself :cool: [/QUOTE]
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