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*Pathfinder & Starfinder
Lame rule or streak of utter genius? (Movement related)
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<blockquote data-quote="Graf" data-source="post: 1150863" data-attributes="member: 3087"><p>Sorry, if I offended you. Your initial comment didn't have much meat to it. Which is, of course, your right. There is no requirement on the board to post clearly. I have to repeat that: 16 is deliberately not a sweet spot in the system because it's a sweet spot for dexterity (as much as any other even number is for a stat). Nothing changes between 15 and 16 in terms of the system. </p><p></p><p>IT IS a conceit of the system that people with a higher dexterity move faster than others. I think of it as a feature, you might think of it as a bug. Without more of an idea of why you like or dislike the 15 placement it's tricky to really figure out what your point is.</p><p></p><p>Assuming your complaint is related to the power granted someone with a 16:</p><p>If you use the point buy system for stats in the DMG a 15 is a pretty significant expenditure and a 16 even more so. Even with a 32 point buy you're spending about 1/3 of your resources to get a 16 (10 points). If you split up your remaining points evenly you' have a bunch of 13s and a 12. Is your opinion that this new rule now makes an 16 dexterity unbalancingly powerful?</p><p></p><p>I'm not sure why you're irritated that I can't figure out what your point is. It's not clear. At all. Which is fine, I do appreciate the effort to participate. But critical but terminally unclear posts are definitely sigh worthy.</p></blockquote><p></p>
[QUOTE="Graf, post: 1150863, member: 3087"] Sorry, if I offended you. Your initial comment didn't have much meat to it. Which is, of course, your right. There is no requirement on the board to post clearly. I have to repeat that: 16 is deliberately not a sweet spot in the system because it's a sweet spot for dexterity (as much as any other even number is for a stat). Nothing changes between 15 and 16 in terms of the system. IT IS a conceit of the system that people with a higher dexterity move faster than others. I think of it as a feature, you might think of it as a bug. Without more of an idea of why you like or dislike the 15 placement it's tricky to really figure out what your point is. Assuming your complaint is related to the power granted someone with a 16: If you use the point buy system for stats in the DMG a 15 is a pretty significant expenditure and a 16 even more so. Even with a 32 point buy you're spending about 1/3 of your resources to get a 16 (10 points). If you split up your remaining points evenly you' have a bunch of 13s and a 12. Is your opinion that this new rule now makes an 16 dexterity unbalancingly powerful? I'm not sure why you're irritated that I can't figure out what your point is. It's not clear. At all. Which is fine, I do appreciate the effort to participate. But critical but terminally unclear posts are definitely sigh worthy. [/QUOTE]
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Lame rule or streak of utter genius? (Movement related)
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