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*Pathfinder & Starfinder
Lame rule or streak of utter genius? (Movement related)
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<blockquote data-quote="Graf" data-source="post: 1150934" data-attributes="member: 3087"><p>Thank you. I certainly appreciate your input. I have to admit I haven't brought it up with my DM yet, because I'm not sure if it matters enough to be worth a house rule.</p><p></p><p>In our games usually one character has a dex above 15 and it's invariably somebody with rogue levels. Since basically only someone with an 18 who takes attributes-from-levels is going to ever have more than a +5 ft boost it's probably not very important.</p><p></p><p></p><p></p><p>I did, enjoy it that is. Since you don't play rogues there is obviously egg on my face. Feel free to enjoy that if you're so inclined.</p><p></p><p>In my experience some skills have much higher penalties for failure than others. Failing a Hide or MS check is a tremendous way to find yourself facing an encounter you have no chance of surviving. Failing a tumble check as you move through combat is a great way to die. </p><p></p><p>So I don't see non-rogues making those sorts of checks, other characters generally use magic or items to achieve the same goals.</p><p><span style="font-size: 9px">3.0 had a bunch of +10 to checks items for cheap, which made it easier for other characters to get rogue-sized check bonuses for any character but that loophole was closed in 3.5. If you play 3.0 and those sorts of items are common then I could see this being different.</span></p><p></p><p></p><p></p><p>Sigh. Look. Your post hasn't really done anything other than make a list of things that dexterity does and then say "therefor dexterity is the best score". You are free to not explain your thoughts, or to justify your statement. I did feel that I might as well call you on it and encourage you to participate more meaningfully.</p><p>It occurs to me that you might have felt this topic of dexterity was so talked to death that a few short hand responses would suffice to explain. I don't really have much to say about that.</p><p></p><p></p><p>I'm a fan of precision in language. If I say infinite and I'm talking about something finite then I'd say I made a mistake.</p><p>Never having seen one post (present thread excepted) like this, or anything in my games indicating that this is the case, I took your statement for pure hyperbole. Apparently there have been other threads and posts.</p><p>[edit:if is wasn't clear I can appriciate that you feel your use of the word wasn't bad. But since it seemed to upset you I felt an explaination was in order.]</p><p></p><p></p><p></p><p>I have to admit that my expectations of people can be unreasonably high. I certainly didn't mean to offend you personally. I'm not sure why you feel challenged. Everybody who's posted on this thread has had basically the same sort of response from me. I've agreed with things I think are right and asked lots of probing nit-picky questions about things that aren't. I'm especially strong when people just state opinions like they have some sort of innate truth but don't back it up with something numeric or at least some kind of logical relationship that would support their claim. </p><p>This is particularly true when their opinions are kind of tangential to the topic at hand and they seem more intent on "convincing me that dexterity is best" instead of "talking about the system".</p><p>For the first time, in this most recent post, you have actually outlined what you think about the main thread topic. (That was the part where you said you think the system shouldn't be changed).</p><p></p><p>Was there a way to have massaged you and been more gentle in getting you to respond to the main topic? Probably. It -really- never occurred to me that it was going to be an issue.</p></blockquote><p></p>
[QUOTE="Graf, post: 1150934, member: 3087"] Thank you. I certainly appreciate your input. I have to admit I haven't brought it up with my DM yet, because I'm not sure if it matters enough to be worth a house rule. In our games usually one character has a dex above 15 and it's invariably somebody with rogue levels. Since basically only someone with an 18 who takes attributes-from-levels is going to ever have more than a +5 ft boost it's probably not very important. I did, enjoy it that is. Since you don't play rogues there is obviously egg on my face. Feel free to enjoy that if you're so inclined. In my experience some skills have much higher penalties for failure than others. Failing a Hide or MS check is a tremendous way to find yourself facing an encounter you have no chance of surviving. Failing a tumble check as you move through combat is a great way to die. So I don't see non-rogues making those sorts of checks, other characters generally use magic or items to achieve the same goals. [size=1]3.0 had a bunch of +10 to checks items for cheap, which made it easier for other characters to get rogue-sized check bonuses for any character but that loophole was closed in 3.5. If you play 3.0 and those sorts of items are common then I could see this being different.[/size] Sigh. Look. Your post hasn't really done anything other than make a list of things that dexterity does and then say "therefor dexterity is the best score". You are free to not explain your thoughts, or to justify your statement. I did feel that I might as well call you on it and encourage you to participate more meaningfully. It occurs to me that you might have felt this topic of dexterity was so talked to death that a few short hand responses would suffice to explain. I don't really have much to say about that. I'm a fan of precision in language. If I say infinite and I'm talking about something finite then I'd say I made a mistake. Never having seen one post (present thread excepted) like this, or anything in my games indicating that this is the case, I took your statement for pure hyperbole. Apparently there have been other threads and posts. [edit:if is wasn't clear I can appriciate that you feel your use of the word wasn't bad. But since it seemed to upset you I felt an explaination was in order.] I have to admit that my expectations of people can be unreasonably high. I certainly didn't mean to offend you personally. I'm not sure why you feel challenged. Everybody who's posted on this thread has had basically the same sort of response from me. I've agreed with things I think are right and asked lots of probing nit-picky questions about things that aren't. I'm especially strong when people just state opinions like they have some sort of innate truth but don't back it up with something numeric or at least some kind of logical relationship that would support their claim. This is particularly true when their opinions are kind of tangential to the topic at hand and they seem more intent on "convincing me that dexterity is best" instead of "talking about the system". For the first time, in this most recent post, you have actually outlined what you think about the main thread topic. (That was the part where you said you think the system shouldn't be changed). Was there a way to have massaged you and been more gentle in getting you to respond to the main topic? Probably. It -really- never occurred to me that it was going to be an issue. [/QUOTE]
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