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<blockquote data-quote="Fenris" data-source="post: 2824250" data-attributes="member: 2820"><p>I'll throw out a concept as well</p><p></p><p>Background</p><p>[sblock] Aldenior was a lazy person. As lazy as could be. He would lay about some tavern or another all day, singing and telling stories (usually baudy) and begging drinks off his listeners. Though talented, Aldenior usually didn't give the performace much effort. But he was handsome and he knew what words to say to a lonely lady, especially when he needed a new suit. When times were tough, he often found a purse or two to lift in the streets. This kind of easy money was very alluring since he could then spend freely in the taverns. He made his meager way in this manner for several years, not making much out of himself.</p><p></p><p>Then he lifted the wrong purse. He didn't realize it at the time. Once he got back to te tavern he opened it to pay and saw a beautiful amulet with a green stone. For some reason, he dclined the drink and went into a corner and stared at that amulet for a while. It caught his curiosity. Something about it tickled the back of his mind, back where he filed away all the useless praddle his mentor had told him about ancient kings and curses.</p><p></p><p>That night, for no apparent reason, Aldenior, left the tavern and walked out of the city. He walked up to an old tower, high up on a hill. There the man who answered said "Ah I see you have come to return what is mine" </p><p></p><p>One man's paradise is another man's prison. Aldinor did not leave that tower for two years. He emerged a new man. When he wne tback to town his friends thought he had been imprisoned, tortured, or killed. Aldinor would simply smile and reply, "yes, something like that" but never more of an answer than that. </p><p></p><p>And Aldenior still sang and told stories in the taverns now, but he paid for his own drinks, and seldom had more than one. His stories had changed as well. They were more somber, tragedies filled with heroes of the past. He still told jokes, but less seldom.</p><p></p><p>So it was only with some regret that his friends found one moring that he was packing his few belongings. He was leaving was all he said. He reason, no explaination. He did stp at that old tower on his way out. He wasn't sure why though. He had a lovely tea with the owner, a very nice old man who seemed to know him well. Aldenior found his company refreshing and found some of his old jovality. The old man bid him well as he left to seek his fortune and fins what fate had instore for him. A small amulet with a green gem around his neck.</p><p>[/sblock]</p><p></p><p>Character</p><p>[sblock]</p><p>Aldenior</p><p> Male Elf</p><p>Bard 6</p><p>XP: 15,000</p><p>Neutral Good</p><p></p><p>Str 14 (+2) </p><p>Dex 18 (+4)</p><p>Con 11 (+0)</p><p>Int 14 (+2) </p><p>Wis 10 (+0)</p><p>Cha 16 (+3) </p><p></p><p>Size: Medium (5'5", 125 lbs)</p><p>HP: 6+5d6 </p><p>BAB: +4</p><p>Init: +4</p><p>Move: 30'</p><p></p><p>AC: 20 (10 +5 armor + 4 dex +1 def ) </p><p></p><p>Fortitude: +3</p><p>Reflex: +10</p><p>Will: +6</p><p></p><p>Attacks:</p><p>Longsword (+7 1d8+3 19-20x2)</p><p>Composite longbow (+9 attack, 1d8+3 dmg, 20/x3)</p><p> Rapid Shot (+7/+7, 1d8+3 20/x3)</p><p></p><p>Feats:</p><p>Point Blank Shot</p><p>Rapid Shot</p><p>Precise Shot</p><p></p><p>Skills (bonus/ranks):72</p><p>Bluff (+10/7)</p><p>Concentration (+3/3)</p><p>Decipher Script (+6/4)</p><p>Diplomacy (+16/7 +Synergies)</p><p>Gather Information (+13/8 +Synergy)</p><p>Jump (+6/2)</p><p>Knowledge (Local) (+7/5)</p><p>Knowledge (Royalty and Nobility) (+7/5)</p><p>Knowledge (History) (+7/5)</p><p>Listen (+4/2 +Race)</p><p>Perform (sing) (+12/9)</p><p>Search (+4/0 Race)</p><p>Sense Motive (+7/7)</p><p>Sleight of Hand (+9/3 +Synergy)</p><p>Spellcraft (+4/2)</p><p>Spot (+2/0 Race)</p><p>Tumble (+7/3)</p><p>Use Magic Device (+8/5)</p><p></p><p>Languages Known:</p><p>Common</p><p>Elven</p><p>Draconic</p><p>Sylvan</p><p></p><p>Class Features:</p><p>Bardic Music</p><p>Bardic Knowledge</p><p>Countersong</p><p>Fascinate</p><p>Inspire Courage +1</p><p>Inspire Competence</p><p>Suggestion</p><p>Simple Weapon Proficiency</p><p>Bard Weapon Proficiency</p><p>Light Armor Proficiency</p><p>Shield Proficiency</p><p></p><p>Spells per day</p><p>4/4/3</p><p></p><p>Spells Known</p><p>6/4/3</p><p>0 level</p><p>Dancing Lights</p><p>Detect Magic</p><p>Ghost Sound</p><p>Light</p><p>Prestidigitation</p><p>Read Magic</p><p></p><p>1st Level</p><p>Cure Light Wounds</p><p>Feather Fall</p><p>Sleep</p><p>Tasha’s Hideous Laughter</p><p></p><p>2nd level</p><p>Cure Moderate Wounds</p><p>Heroism</p><p>Silence</p><p></p><p></p><p>Equipment:</p><p>Mithril Chain shirt +1 {2,100}</p><p>Composite Mighty +2 Longbow +1 {2,600}</p><p>Green Amulet {1,000}</p><p>Cloak of Resistance +1 {1,000}</p><p>Ring of Protection +1 {2,000}</p><p>Efficient Quiver {1,800}</p><p>Long sword +1 {2,315}</p><p>10 Cold iron arrows {1}</p><p>10 Silver arrows {21}</p><p>40 arrows {2}</p><p>Backpack {2}</p><p>Explorers outfit {10}</p><p>Water skin</p><p>Trail rations, 7 days</p><p>140 gp</p><p>[/sblock]</p><p></p><p>Updated Character</p></blockquote><p></p>
[QUOTE="Fenris, post: 2824250, member: 2820"] I'll throw out a concept as well Background [sblock] Aldenior was a lazy person. As lazy as could be. He would lay about some tavern or another all day, singing and telling stories (usually baudy) and begging drinks off his listeners. Though talented, Aldenior usually didn't give the performace much effort. But he was handsome and he knew what words to say to a lonely lady, especially when he needed a new suit. When times were tough, he often found a purse or two to lift in the streets. This kind of easy money was very alluring since he could then spend freely in the taverns. He made his meager way in this manner for several years, not making much out of himself. Then he lifted the wrong purse. He didn't realize it at the time. Once he got back to te tavern he opened it to pay and saw a beautiful amulet with a green stone. For some reason, he dclined the drink and went into a corner and stared at that amulet for a while. It caught his curiosity. Something about it tickled the back of his mind, back where he filed away all the useless praddle his mentor had told him about ancient kings and curses. That night, for no apparent reason, Aldenior, left the tavern and walked out of the city. He walked up to an old tower, high up on a hill. There the man who answered said "Ah I see you have come to return what is mine" One man's paradise is another man's prison. Aldinor did not leave that tower for two years. He emerged a new man. When he wne tback to town his friends thought he had been imprisoned, tortured, or killed. Aldinor would simply smile and reply, "yes, something like that" but never more of an answer than that. And Aldenior still sang and told stories in the taverns now, but he paid for his own drinks, and seldom had more than one. His stories had changed as well. They were more somber, tragedies filled with heroes of the past. He still told jokes, but less seldom. So it was only with some regret that his friends found one moring that he was packing his few belongings. He was leaving was all he said. He reason, no explaination. He did stp at that old tower on his way out. He wasn't sure why though. He had a lovely tea with the owner, a very nice old man who seemed to know him well. Aldenior found his company refreshing and found some of his old jovality. The old man bid him well as he left to seek his fortune and fins what fate had instore for him. A small amulet with a green gem around his neck. [/sblock] Character [sblock] Aldenior Male Elf Bard 6 XP: 15,000 Neutral Good Str 14 (+2) Dex 18 (+4) Con 11 (+0) Int 14 (+2) Wis 10 (+0) Cha 16 (+3) Size: Medium (5'5", 125 lbs) HP: 6+5d6 BAB: +4 Init: +4 Move: 30' AC: 20 (10 +5 armor + 4 dex +1 def ) Fortitude: +3 Reflex: +10 Will: +6 Attacks: Longsword (+7 1d8+3 19-20x2) Composite longbow (+9 attack, 1d8+3 dmg, 20/x3) Rapid Shot (+7/+7, 1d8+3 20/x3) Feats: Point Blank Shot Rapid Shot Precise Shot Skills (bonus/ranks):72 Bluff (+10/7) Concentration (+3/3) Decipher Script (+6/4) Diplomacy (+16/7 +Synergies) Gather Information (+13/8 +Synergy) Jump (+6/2) Knowledge (Local) (+7/5) Knowledge (Royalty and Nobility) (+7/5) Knowledge (History) (+7/5) Listen (+4/2 +Race) Perform (sing) (+12/9) Search (+4/0 Race) Sense Motive (+7/7) Sleight of Hand (+9/3 +Synergy) Spellcraft (+4/2) Spot (+2/0 Race) Tumble (+7/3) Use Magic Device (+8/5) Languages Known: Common Elven Draconic Sylvan Class Features: Bardic Music Bardic Knowledge Countersong Fascinate Inspire Courage +1 Inspire Competence Suggestion Simple Weapon Proficiency Bard Weapon Proficiency Light Armor Proficiency Shield Proficiency Spells per day 4/4/3 Spells Known 6/4/3 0 level Dancing Lights Detect Magic Ghost Sound Light Prestidigitation Read Magic 1st Level Cure Light Wounds Feather Fall Sleep Tasha’s Hideous Laughter 2nd level Cure Moderate Wounds Heroism Silence Equipment: Mithril Chain shirt +1 {2,100} Composite Mighty +2 Longbow +1 {2,600} Green Amulet {1,000} Cloak of Resistance +1 {1,000} Ring of Protection +1 {2,000} Efficient Quiver {1,800} Long sword +1 {2,315} 10 Cold iron arrows {1} 10 Silver arrows {21} 40 arrows {2} Backpack {2} Explorers outfit {10} Water skin Trail rations, 7 days 140 gp [/sblock] Updated Character [/QUOTE]
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