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<blockquote data-quote="stonegod" data-source="post: 2824333" data-attributes="member: 36973"><p>Here is Vardrin, in your preferred format:</p><p>[SBLOCK=Vardrin Theese, CG Human Warlock 6]Vardrin Theese</p><p>Male Human Warlock 6th lvl</p><p>Chaotic Good</p><p><strong>Str</strong> 11 +0 (3 pts)</p><p><strong>Dex</strong> 16 +3 (10 pts)</p><p><strong>Con</strong> 10 +0 (2 pts)</p><p><strong>Int</strong> 16 +3 (10 pts)</p><p><strong>Wis</strong> 8 -1 (0 pts)</p><p><strong>Cha</strong> <em>19</em> +4 (10 pts, +1 at 4th, +2 from <em>cloak of charisma +2</em>)</p><p></p><p><strong>Hit Points</strong> 21; <strong>DR</strong> 1/cold iron</p><p><strong>AC</strong> 19, Touch 13, Flat 16</p><p><strong>Init</strong> +3</p><p><strong>BAB</strong> +4, <strong>Grap</strong> +3</p><p><strong>Speed</strong> 30 (base 30, load 20/38, light armor); climb 20*; spider walk* (*: From <em>spiderwalk</em> invocation)</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +5, <strong>Will</strong> +4</p><p></p><p><strong><u>Attacks</u></strong></p><p>No carried weapons</p><p><em>eldritch blast</em> +8 ranged touch, 3d6 magic damage, 60' range, CL 6</p><p><em>helrime blast</em> +8 ranged touch, 3d6 cold damage, 60' range, DC 18 Fort save or -4 Dex for 10 min., CL 6</p><p></p><p><u><strong>Description</strong></u></p><p>Medium, 5'11" tall, 180 wt, 25 yrs old</p><p>Red hair, white eyes*, pale skin</p><p>* effect of the <em>see the unseen</em> invocation; green normally</p><p></p><p><strong>Speaks</strong> Abyssal, Common, Damaran, Infernal, Undercommon</p><p></p><p><u><strong>Skills</strong></u></p><p><em>+13</em> Bluff (3 + 6 from <em>beguiling influence</em> invocation)</p><p>+9 Concentration (9)</p><p><em>+11</em> Diplomacy (1.5 cc + 6 from <em>beguiling influence</em> invocation)</p><p><em>+13</em> Intimidate (3 + 6 from <em>beguiling influence</em> invocation)</p><p>+12 Knowledge: arcana (9)</p><p>+12 Knowledge: the planes (9)</p><p>+12 Spellcraft (9)</p><p>+13 Use Magic Device (9)</p><p>-1 Listen (0)</p><p>-1 Spot (0)</p><p></p><p><strong><u>Feats</u></strong></p><p>-Extra Invocation: least</p><p>-Point-Blank Shot (+1 to ranged attacks within 30')</p><p>-Precise Shot (Ignore -4 penalty when ranged target is in melee)</p><p>-Weapon Focus: ray (+1 to hit with ray attacks)</p><p></p><p><strong><u>Human Traits</u></strong></p><p>-Extra skills: +4 skill points at 1st, +1 skill point thereafter</p><p>-Extra feat: Bonus feat an first level</p><p>-Bonus Languages: Any</p><p>-Favored Class: Any</p><p></p><p><strong><u>Warlock Abilities</u></strong></p><p>-<em>Eldritch Blast</em> (Sp): 3d6 damage, 60' range</p><p>-<em>Invocations</em> (Sp): Vardrin possesses a range of spell-like abilities. They may be cast as a standard action that provokes an attack of opportunity; they can be cast without penalty in light or no armor. They typically last 24 hours and may be used at will.</p><p>-<em>Detect magic</em> at will</p><p>-DR 1/cold iron</p><p>-Deceive Item (Ex): Can take 10 on Use Magic Device checks in stressful situations</p><p>-See Invisible: From <em>see the unseen</em> invocation</p><p>-Darkvision: From <em>see the unseen</em> invocation</p><p>-Spider Climb: From <em>spiderwalk</em> invocation</p><p>-Immune to webbing: From <em>spiderwalk</em> invocation</p><p>-+6 to Bluff/Diplomacy/Intimidate: From <em>beguiling influence</em> invocation</p><p></p><p><strong><u>Invocations Known</u></strong></p><p>Least- <em>baleful utterance</em> (as <em>shatter</em>, DC 16 Fort or creature dazed for 1 round, deafened for 1 min), <em>beguiling influence</em>, <em>eldritch blast</em>, <em>see the unseen</em>, <em>spiderwalk</em></p><p>Lesser- <em>hellrime blast</em> (3d6 edritch blast cold damage, Fortitude DC 18 or -4 Dex for 10 min.)</p><p></p><p></p><p><strong><u>Background</u></strong></p><p></p><p>The Theese family is an ancient family from Phlan, probably present at its founding over a thousand years ago. The Theese family possessed some minor nobility, allying itself with Valjevo, but they had a secret: they were demon worshipers.</p><p></p><p>The Theese family grew powerful from these links, but it came a cost. This cost was usually bared by some innocent, but during the second destruction of Phlan by the fiend Tyranthraxus, it was borne on the Theese family itself. By this time, they had been neglecting their duties, and their benefactors believed a they sought treasonous joining with the draconic-like fiend. Thus, the Theese family was cursed, stripped of their power and place, and hounded by evil.</p><p></p><p>Such was the history of Vardrin's family. He thought he had escaped it; he grew up reasonably safe with is mother elsewhere in the Moonsea and was ready to start a new life. But then the fiends came, slaughtered his family and the other villagers. Cruelly, they left Vardrin alive, the lone witness to the destruction.</p><p></p><p>After the "incident", Vardrin burned with a new purpose---to destroy the fiends who ruined his family and to avenge similar "crimes" elsewhere. He studied their ways, and bound lesser creatures in order to created the pact which awoke his <em>otherness</em>. Some say the <em>otherness</em> was always there, dormant from the time of the benefactors. Regardless of the source, Vardrin has been wandering Faerun trying to avenge is family's faults and seeking the weakness of their mysterious benefactors.</p><p></p><p><strong><u>Personality</u></strong></p><p>Vardrin has a very intense personality---it is prone to acting impulsively and quickly, as if time was precious. He speaks forcefully and passionately, and his voice is strangely enthralling. However, he has a secretive side as well as indicated by the way his hides his abilities under simple and sometime glamered clothes. The <em>otherness</em> of his past is something his avoids discussing, though he will discuss the proclivities of fiends and the best way to combat abominations from the outer planes with a fervor and knowledgeable mind.</p><p></p><p>Vardrin sees his path as using the tools of evil against evil. Thus, he is interested in obscure lore, especially outer planar lore. He will take up the banner for causes against tyranny and evil, especially if magical or planar interference is suspected. He is a stalwart friend and implacable foe.</p><p></p><p><strong><u>Appearance</u></strong></p><p>At first glance, Vardirn appears to be an unarmed, common traveler with a well worn dark cloak, pale linen shirt with a somewhat worn black vest, dark breeches, and sturdy boots. At second glance, the power which <em>touches</em> Vardrin is apparent in his pale skin which contrasts his ample red hair and goatee, the strange whiteness of his eyes, and the intensity of his gaze. It is when he speaks that the <em>otherness</em> about him is most clear: it is a clear timbre that somehow resonates in your mind.</p><p></p><p><strong><u>Equipment</u></strong></p><p><em>Glamered mithral breastplate +1</em> (worn, 15 lbs), appears as well-worn vest</p><p>Traveler's outfit (worn, 0 lbs)</p><p></p><p>Beltpouch (equipped, belt right, 0.5 lb)</p><p></p><p>-inkpen</p><p>-vails of ink (2, 0.2 lbs)</p><p>Scroll case (equipped, belt left, 1 lb)</p><p>-<em>scroll of invisibility</em></p><p>-Parchment (4 sheets)</p><p><em>Wand of cure light wounds</em> (50 charges, wand sheathe in left-sleeve)</p><p></p><p><em>Cloak of charisma +2</em> (worn)</p><p></p><p>Waterskin- water (left rear belt, 4 lbs)</p><p></p><p>Coins- 179 gp, 1 sp (pouch)[/SBLOCK]</p><p>As for Vardrin's role in the party, I see several. Vardin would fill the needed "face" role, as he has high charisma and high socials from his warlock invocations. Secondly, Vardrin provides secondary support in several roles: Give him a scroll/wand, and he can use it due to a warlock's master of use magic device (backup healer? He already has a wand of <em>cure light</em>; backup buffer? Give him the scrolls, etc.). He can coordinate with Broddy for arcane artillery as well. Finally, with his detection and movement capabilities (he sees invisible and in darkness and can spiderclimb), he provides unique capabilities to the party.</p></blockquote><p></p>
[QUOTE="stonegod, post: 2824333, member: 36973"] Here is Vardrin, in your preferred format: [SBLOCK=Vardrin Theese, CG Human Warlock 6]Vardrin Theese Male Human Warlock 6th lvl Chaotic Good [B]Str[/B] 11 +0 (3 pts) [B]Dex[/b] 16 +3 (10 pts) [b]Con[/b] 10 +0 (2 pts) [b]Int[/b] 16 +3 (10 pts) [b]Wis[/b] 8 -1 (0 pts) [b]Cha[/b] [i]19[/i] +4 (10 pts, +1 at 4th, +2 from [i]cloak of charisma +2[/i]) [b]Hit Points[/b] 21; [b]DR[/b] 1/cold iron [b]AC[/b] 19, Touch 13, Flat 16 [b]Init[/b] +3 [b]BAB[/b] +4, [b]Grap[/b] +3 [b]Speed[/b] 30 (base 30, load 20/38, light armor); climb 20*; spider walk* (*: From [i]spiderwalk[/i] invocation) [b]Fort[/b] +2, [b]Ref[/b] +5, [b]Will[/b] +4 [b][u]Attacks[/u][/b] No carried weapons [i]eldritch blast[/i] +8 ranged touch, 3d6 magic damage, 60' range, CL 6 [i]helrime blast[/i] +8 ranged touch, 3d6 cold damage, 60' range, DC 18 Fort save or -4 Dex for 10 min., CL 6 [u][b]Description[/b][/u] Medium, 5'11" tall, 180 wt, 25 yrs old Red hair, white eyes*, pale skin * effect of the [i]see the unseen[/i] invocation; green normally [b]Speaks[/b] Abyssal, Common, Damaran, Infernal, Undercommon [u][b]Skills[/b][/u] [i]+13[/i] Bluff (3 + 6 from [i]beguiling influence[/i] invocation) +9 Concentration (9) [i]+11[/i] Diplomacy (1.5 cc + 6 from [i]beguiling influence[/i] invocation) [i]+13[/i] Intimidate (3 + 6 from [i]beguiling influence[/i] invocation) +12 Knowledge: arcana (9) +12 Knowledge: the planes (9) +12 Spellcraft (9) +13 Use Magic Device (9) -1 Listen (0) -1 Spot (0) [b][u]Feats[/u][/b] -Extra Invocation: least -Point-Blank Shot (+1 to ranged attacks within 30') -Precise Shot (Ignore -4 penalty when ranged target is in melee) -Weapon Focus: ray (+1 to hit with ray attacks) [b][u]Human Traits[/u][/b] -Extra skills: +4 skill points at 1st, +1 skill point thereafter -Extra feat: Bonus feat an first level -Bonus Languages: Any -Favored Class: Any [b][u]Warlock Abilities[/u][/b] -[i]Eldritch Blast[/i] (Sp): 3d6 damage, 60' range -[i]Invocations[/i] (Sp): Vardrin possesses a range of spell-like abilities. They may be cast as a standard action that provokes an attack of opportunity; they can be cast without penalty in light or no armor. They typically last 24 hours and may be used at will. -[i]Detect magic[/i] at will -DR 1/cold iron -Deceive Item (Ex): Can take 10 on Use Magic Device checks in stressful situations -See Invisible: From [i]see the unseen[/i] invocation -Darkvision: From [i]see the unseen[/i] invocation -Spider Climb: From [i]spiderwalk[/i] invocation -Immune to webbing: From [i]spiderwalk[/i] invocation -+6 to Bluff/Diplomacy/Intimidate: From [i]beguiling influence[/i] invocation [b][u]Invocations Known[/u][/b] Least- [i]baleful utterance[/i] (as [i]shatter[/i], DC 16 Fort or creature dazed for 1 round, deafened for 1 min), [i]beguiling influence[/i], [i]eldritch blast[/i], [i]see the unseen[/i], [i]spiderwalk[/i] Lesser- [i]hellrime blast[/i] (3d6 edritch blast cold damage, Fortitude DC 18 or -4 Dex for 10 min.) [b][u]Background[/u][/b] The Theese family is an ancient family from Phlan, probably present at its founding over a thousand years ago. The Theese family possessed some minor nobility, allying itself with Valjevo, but they had a secret: they were demon worshipers. The Theese family grew powerful from these links, but it came a cost. This cost was usually bared by some innocent, but during the second destruction of Phlan by the fiend Tyranthraxus, it was borne on the Theese family itself. By this time, they had been neglecting their duties, and their benefactors believed a they sought treasonous joining with the draconic-like fiend. Thus, the Theese family was cursed, stripped of their power and place, and hounded by evil. Such was the history of Vardrin's family. He thought he had escaped it; he grew up reasonably safe with is mother elsewhere in the Moonsea and was ready to start a new life. But then the fiends came, slaughtered his family and the other villagers. Cruelly, they left Vardrin alive, the lone witness to the destruction. After the "incident", Vardrin burned with a new purpose---to destroy the fiends who ruined his family and to avenge similar "crimes" elsewhere. He studied their ways, and bound lesser creatures in order to created the pact which awoke his [i]otherness[/i]. Some say the [i]otherness[/i] was always there, dormant from the time of the benefactors. Regardless of the source, Vardrin has been wandering Faerun trying to avenge is family's faults and seeking the weakness of their mysterious benefactors. [b][u]Personality[/u][/b] Vardrin has a very intense personality---it is prone to acting impulsively and quickly, as if time was precious. He speaks forcefully and passionately, and his voice is strangely enthralling. However, he has a secretive side as well as indicated by the way his hides his abilities under simple and sometime glamered clothes. The [i]otherness[/i] of his past is something his avoids discussing, though he will discuss the proclivities of fiends and the best way to combat abominations from the outer planes with a fervor and knowledgeable mind. Vardrin sees his path as using the tools of evil against evil. Thus, he is interested in obscure lore, especially outer planar lore. He will take up the banner for causes against tyranny and evil, especially if magical or planar interference is suspected. He is a stalwart friend and implacable foe. [b][u]Appearance[/u][/b] At first glance, Vardirn appears to be an unarmed, common traveler with a well worn dark cloak, pale linen shirt with a somewhat worn black vest, dark breeches, and sturdy boots. At second glance, the power which [i]touches[/i] Vardrin is apparent in his pale skin which contrasts his ample red hair and goatee, the strange whiteness of his eyes, and the intensity of his gaze. It is when he speaks that the [i]otherness[/i] about him is most clear: it is a clear timbre that somehow resonates in your mind. [b][u]Equipment[/u][/b] [i]Glamered mithral breastplate +1[/i] (worn, 15 lbs), appears as well-worn vest Traveler's outfit (worn, 0 lbs) Beltpouch (equipped, belt right, 0.5 lb) -inkpen -vails of ink (2, 0.2 lbs) Scroll case (equipped, belt left, 1 lb) -[i]scroll of invisibility[/i] -Parchment (4 sheets) [i]Wand of cure light wounds[/i] (50 charges, wand sheathe in left-sleeve) [i]Cloak of charisma +2[/i] (worn) Waterskin- water (left rear belt, 4 lbs) Coins- 179 gp, 1 sp (pouch)[/SBLOCK] As for Vardrin's role in the party, I see several. Vardin would fill the needed "face" role, as he has high charisma and high socials from his warlock invocations. Secondly, Vardrin provides secondary support in several roles: Give him a scroll/wand, and he can use it due to a warlock's master of use magic device (backup healer? He already has a wand of [i]cure light[/i]; backup buffer? Give him the scrolls, etc.). He can coordinate with Broddy for arcane artillery as well. Finally, with his detection and movement capabilities (he sees invisible and in darkness and can spiderclimb), he provides unique capabilities to the party. [/QUOTE]
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Lamentation of Lolth is seeking a replacement! **One slot available**
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