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<blockquote data-quote="neg" data-source="post: 2824753" data-attributes="member: 4431"><p><strong>Nurik Highhammer</strong></p><p></p><p>Here is Nurik Highhammer, my candidate for the campaign. I will drop you an email soon after posting this. Hopefully I can get the spoiler block working on my first attempt.</p><p></p><p>[sblock]Nurik Highhammer</p><p>Male Gold Dwarf</p><p>Cleric 3/Fighter 3</p><p>XP: 15,000</p><p>Lawful Good</p><p></p><p>Str 16 (+3) 10 points</p><p>Dex 10 (+0) 4 points Racial -2</p><p>Con 17 (+3) 8 points Racial +2</p><p>Int 12 (+1) 4 points </p><p>Wis 12 (+1) 4 points</p><p>Cha 14 (+2) 5 points Stat Gain</p><p></p><p>Size: Medium (4'5", 178 lbs)</p><p>HP: 9+3d8, 9+3d10</p><p>BAB: +5</p><p>Init: +0</p><p>Move: 20'</p><p></p><p>AC: 20 (10 +8 armor + 2 shield ) </p><p></p><p>Fortitude: +9</p><p>Reflex: +4 (Lightning Reflexes)</p><p>Will: +7 (Ironwill)</p><p></p><p>Attacks:</p><p>War Hammer (+9, 1d8+3 20/x3)</p><p>Battle Axe (+8, 1d8+3 20/x3)</p><p>Throwing Axe (+5, 1d6+3 20/x2 10ft increment)</p><p></p><p>Feats:</p><p>Ironwill</p><p>Lightning Reflexes</p><p>Power Attack (Fighter Bonus Feat)</p><p>Cleave (Fighter Bonus Feat)</p><p>Weapon Focus (Warhammer) (Fighter Bonus Feat)</p><p></p><p>Skills (bonus/ranks):27</p><p>Climb (-3/2)</p><p>Concentration (+7/3)</p><p>Craft (Armor Making) (+7/6)</p><p>Diplomacy (+5/3)</p><p>Heal (+4/3)</p><p>Intimidate (+4/2)</p><p>Jump (-3/2)</p><p>Knowledge (Religion) (+4/3)</p><p>Listen (+1/0)</p><p>Search (+1/0)</p><p>Spellcraft (+4/3)</p><p>Spot (+1/0)</p><p> </p><p></p><p>Languages Known:</p><p>Common</p><p>Dwarven</p><p>Chondathan</p><p>Home Region</p><p></p><p>Class Features:</p><p>Turn or Rebuke Undead</p><p></p><p>Racial Traits:</p><p>+2 Con, -2 Dex</p><p>+1 racial bonus on attack rolls against Aberrations</p><p>Medium size, base land speed 20 feet regardless of load</p><p>Darkvision up to 60 feet</p><p>Stonecunning: +2 racial bonus on search checks to notice unusual stonework. Within 10 feet of unusual stonework get a search check.</p><p>Weapon Familiarity with dwarven waraxes and dwarven urgroshes</p><p>+4 bonus to resist bull rushes and tripped when standing on ground</p><p>+2 racial bonus vs. poison, spells, and spell-like effects</p><p>+4 dodge bonus to AC against monsters of the giant type</p><p>+2 racial bonus on appraise checks related to stone or metal</p><p>+2 racial bonus on craft checks related to stone or metal</p><p>Favored class: Fighter</p><p></p><p>Spells per day</p><p>3+1/1+1</p><p> </p><p>Patron God: Moradin</p><p>Domains: Good, Law</p><p></p><p></p><p>Equipment:</p><p>TBD but at the least</p><p>Full Plate</p><p>Heavy Steel Shield</p><p>Warhammer</p><p>Battleaxe</p><p>Throwing Axes x2</p><p></p><p>Background</p><p></p><p>The Highhammer family was traditionally a long line of smiths, and Nurik’s father had some skill in particular. Nurik grew up learning the trade from his father, but when his father began providing more and more services to the local temple of Moradin, a few of the priest suggested that Nurik might make a good disciple of the All-Father. Nurik was hesitant to leave the family, clan, and surroundings he had know for a good many years.</p><p></p><p>But there is nothing more honorable in the eyes of a dwarf father that to see him follow in his footsteps, unless it is to become a priest of Moradin! With a heavy heart and a long kiss goodbye to the family and life he knew previously, Nurik began to make his way in the faith of the Soul Forger.</p><p></p><p>Nurik’s rise in the church had been slow and non-descript. Perhaps it was the lack of deeper understanding of the tenants of the teachings of Moradin? Perhaps it was the time the church asked him to tend to the armor and weapons of the clergy and guards? No matter the reason, Nurik’s eventual path lead him to follow the more militant arm of the church in recent years. He secretly harbors a hope that the Hammers of Moradin will take note of his skill with a hammer both as a smith and as a warrior. Nurik’s believes the joining of what he loves to do most and what the church asks of him in service of the Soul Forger would truly make him content.</p><p></p><p>His strength and endurance as a smith has allowed him to be more successful in this path as a warrior-priest. But growing up above and below the Icewind Dale region engenders these traits in many a dwarf. In the last number of years he has traveled further away from his home, ranging down to Waterdeep and the Sword Coast looking to spread the faith of Moradin and further enhance his skill as a warrior in the hopes of joining the Hammers in the future.</p><p> </p><p>Personality</p><p></p><p>Nurik is an exceptionally cheerful dwarf. His loyalty to friends is never failing and he is more easy going and less gruff than most dwarves. This may have to do more with the way his life has meandered on paths that he would not necessarily have chosen for himself. He has had to remain flexible and hopeful in the face of personal challenges and the life of a traveling warrior-priest.</p><p></p><p>Nurik does tend to be less social when above ground however. He broods a bit, and speaks less when the sun shines upon him, and especially when the sky dumps water upon his arms and armor. Returning below ground or a small amount of work at the smithy quickly returns Nurik to his good nature.</p><p></p><p>He speaks often of his church and family, but less so about his faith. He is no proselytizer, but prefers to answers questions directed to him by the curious and interested. When talk turns to him personally, he often avoids talking about his hopes or dreams, preferring to keep those closer to him and secured under his armor. The Church, but not the All Father, has lead him down unexpected paths before, best to be prepared for it again. </p><p></p><p>Appearance</p><p></p><p>Nurik often appears as a walking fortress of arms and armor. He prides himself in its condition and maintenance. His beard is of medium length and unbraided, as he prefers to spend the time polishing his armor than tending to his own concerns. He is on the tall side for dwarves and weighs less than most, which can lead some to underestimate his strength and conditioning. Longer looks will show his lean frame possesses the less common long musculature of a smith that he has developed over time.</p><p></p><p>Nurik tends towards blues and browns, with a few of these colors showing up on his shield and clothing. His head, when not covered by a helm, is bald, with his beard starting just below his ears.[/sblock]</p></blockquote><p></p>
[QUOTE="neg, post: 2824753, member: 4431"] [b]Nurik Highhammer[/b] Here is Nurik Highhammer, my candidate for the campaign. I will drop you an email soon after posting this. Hopefully I can get the spoiler block working on my first attempt. [sblock]Nurik Highhammer Male Gold Dwarf Cleric 3/Fighter 3 XP: 15,000 Lawful Good Str 16 (+3) 10 points Dex 10 (+0) 4 points Racial -2 Con 17 (+3) 8 points Racial +2 Int 12 (+1) 4 points Wis 12 (+1) 4 points Cha 14 (+2) 5 points Stat Gain Size: Medium (4'5", 178 lbs) HP: 9+3d8, 9+3d10 BAB: +5 Init: +0 Move: 20' AC: 20 (10 +8 armor + 2 shield ) Fortitude: +9 Reflex: +4 (Lightning Reflexes) Will: +7 (Ironwill) Attacks: War Hammer (+9, 1d8+3 20/x3) Battle Axe (+8, 1d8+3 20/x3) Throwing Axe (+5, 1d6+3 20/x2 10ft increment) Feats: Ironwill Lightning Reflexes Power Attack (Fighter Bonus Feat) Cleave (Fighter Bonus Feat) Weapon Focus (Warhammer) (Fighter Bonus Feat) Skills (bonus/ranks):27 Climb (-3/2) Concentration (+7/3) Craft (Armor Making) (+7/6) Diplomacy (+5/3) Heal (+4/3) Intimidate (+4/2) Jump (-3/2) Knowledge (Religion) (+4/3) Listen (+1/0) Search (+1/0) Spellcraft (+4/3) Spot (+1/0) Languages Known: Common Dwarven Chondathan Home Region Class Features: Turn or Rebuke Undead Racial Traits: +2 Con, -2 Dex +1 racial bonus on attack rolls against Aberrations Medium size, base land speed 20 feet regardless of load Darkvision up to 60 feet Stonecunning: +2 racial bonus on search checks to notice unusual stonework. Within 10 feet of unusual stonework get a search check. Weapon Familiarity with dwarven waraxes and dwarven urgroshes +4 bonus to resist bull rushes and tripped when standing on ground +2 racial bonus vs. poison, spells, and spell-like effects +4 dodge bonus to AC against monsters of the giant type +2 racial bonus on appraise checks related to stone or metal +2 racial bonus on craft checks related to stone or metal Favored class: Fighter Spells per day 3+1/1+1 Patron God: Moradin Domains: Good, Law Equipment: TBD but at the least Full Plate Heavy Steel Shield Warhammer Battleaxe Throwing Axes x2 Background The Highhammer family was traditionally a long line of smiths, and Nurik’s father had some skill in particular. Nurik grew up learning the trade from his father, but when his father began providing more and more services to the local temple of Moradin, a few of the priest suggested that Nurik might make a good disciple of the All-Father. Nurik was hesitant to leave the family, clan, and surroundings he had know for a good many years. But there is nothing more honorable in the eyes of a dwarf father that to see him follow in his footsteps, unless it is to become a priest of Moradin! With a heavy heart and a long kiss goodbye to the family and life he knew previously, Nurik began to make his way in the faith of the Soul Forger. Nurik’s rise in the church had been slow and non-descript. Perhaps it was the lack of deeper understanding of the tenants of the teachings of Moradin? Perhaps it was the time the church asked him to tend to the armor and weapons of the clergy and guards? No matter the reason, Nurik’s eventual path lead him to follow the more militant arm of the church in recent years. He secretly harbors a hope that the Hammers of Moradin will take note of his skill with a hammer both as a smith and as a warrior. Nurik’s believes the joining of what he loves to do most and what the church asks of him in service of the Soul Forger would truly make him content. His strength and endurance as a smith has allowed him to be more successful in this path as a warrior-priest. But growing up above and below the Icewind Dale region engenders these traits in many a dwarf. In the last number of years he has traveled further away from his home, ranging down to Waterdeep and the Sword Coast looking to spread the faith of Moradin and further enhance his skill as a warrior in the hopes of joining the Hammers in the future. Personality Nurik is an exceptionally cheerful dwarf. His loyalty to friends is never failing and he is more easy going and less gruff than most dwarves. This may have to do more with the way his life has meandered on paths that he would not necessarily have chosen for himself. He has had to remain flexible and hopeful in the face of personal challenges and the life of a traveling warrior-priest. Nurik does tend to be less social when above ground however. He broods a bit, and speaks less when the sun shines upon him, and especially when the sky dumps water upon his arms and armor. Returning below ground or a small amount of work at the smithy quickly returns Nurik to his good nature. He speaks often of his church and family, but less so about his faith. He is no proselytizer, but prefers to answers questions directed to him by the curious and interested. When talk turns to him personally, he often avoids talking about his hopes or dreams, preferring to keep those closer to him and secured under his armor. The Church, but not the All Father, has lead him down unexpected paths before, best to be prepared for it again. Appearance Nurik often appears as a walking fortress of arms and armor. He prides himself in its condition and maintenance. His beard is of medium length and unbraided, as he prefers to spend the time polishing his armor than tending to his own concerns. He is on the tall side for dwarves and weighs less than most, which can lead some to underestimate his strength and conditioning. Longer looks will show his lean frame possesses the less common long musculature of a smith that he has developed over time. Nurik tends towards blues and browns, with a few of these colors showing up on his shield and clothing. His head, when not covered by a helm, is bald, with his beard starting just below his ears.[/sblock] [/QUOTE]
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