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<blockquote data-quote="stonegod" data-source="post: 2826047" data-attributes="member: 36973"><p>Here is the bardified Vardrin:</p><p>[SBLOCK=Vardrin Theese, CN Human Bard 5/Acolyte of Skin 1]Vardrin Theese</p><p>Male Human Bard/Acolyte of Skin 5th/1st lvl</p><p>Chaotic Good</p><p><strong>Str</strong> 11 +0 (3 pts)</p><p><strong>Dex</strong> 18 +3 (10 pts, +2 from Acolyte of the Skin)</p><p><strong>Con</strong> 10 +0 (2 pts)</p><p><strong>Int</strong> 16 +3 (10 pts)</p><p><strong>Wis</strong> 8 -1 (0 pts)</p><p><strong>Cha</strong> 17 +3 (10 pts, +1 at 4th)</p><p></p><p><strong>Hit Points</strong> 24</p><p><strong>AC</strong> 20, Touch 14, Flat 16</p><p><strong>Init</strong> +4</p><p><strong>BAB</strong> +3, <strong>Grap</strong> +3</p><p><strong>Speed</strong> 30 (base 30, load 20/38, light armor)</p><p><strong>Fort</strong> +2, <strong>Ref</strong> +8, <strong>Will</strong> +7</p><p></p><p><strong><u>Attacks</u></strong></p><p>+8 Melee, <em>cold iron rapier +1</em>, 1d6, 18-20/x2</p><p>+7 Ranged Touch, <em>wand of melf's acid arrow</em>, 2d4 acid for 2 rounds, CL 3</p><p></p><p><u><strong>Description</strong></u></p><p>Medium, 5'11" tall, 180 wt, 25 yrs old</p><p>Red hair, green eyes, pale skin</p><p></p><p><strong>Speaks</strong> Abyssal, Common, Damaran, Infernal, Undercommon</p><p></p><p><u><strong>Skills</strong></u></p><p>+7 Bluff (4)</p><p>+9 Concentration (8 + 1)</p><p>+11 Diplomacy (8)</p><p>+11 Gather Information (8)</p><p>+12 Intimidate (8 + 1)</p><p>+12 Knowledge: arcana (8 + 1)</p><p>+12 Knowledge: the planes (8 + 1)</p><p>+11 Perform: oratory (8 + 1cc)</p><p>+12 Spellcraft (8 + 1)</p><p>+3 Sense Motive (4)</p><p>+11 Use Magic Device (8)</p><p>-1 Listen (0)</p><p>-1 Spot (0)</p><p></p><p><strong><u>Feats</u></strong></p><p>-Iron Will</p><p>-Spell Focus: Enchantment</p><p>-Greater Spell Focus: Enchantment</p><p>-Weapon Finesse</p><p></p><p><strong><u>Human Traits</u></strong></p><p>-Extra skills: +4 skill points at 1st, +1 skill point thereafter</p><p>-Extra feat: Bonus feat an first level</p><p>-Bonus Languages: Any</p><p>-Favored Class: Any</p><p></p><p><strong><u>Bard Abilities</u></strong></p><p>-Bardic Music, 5/day</p><p>-Inspire Courage: +1 morale bonus to saves vs. charm/fear, +1 attack/damage</p><p>-Fascinate: Fascinate up to 2 people in 90', Will save, fascinated for up to 5 rounds</p><p>-Countersong: 10 rounds, perform check replaces DC on sonic/language-dependent effects, 30'</p><p>-Inspire Competence: One ally, 30', +2 competence bonus to skill, up to 2 min.</p><p>-Bardic Knowledge: +8</p><p></p><p><strong><u>Acolyte of the Skin Abilities</u></strong></p><p></p><p>-<em>Poison</em>: 1/day, as the spell, DC 17 Fort, +7 ranged touch</p><p>-+2 Dex</p><p>-+1 natural armor</p><p>-dDarkvision</p><p></p><p><strong><u>Spells Per Day 4/4/1, CL 5</u></strong></p><p>0th- <em>daze</em> (DC 15), <em>detect magic, flare</em> (DC 13), <em>message, message, read magic, resistance</em></p><p>1st- <em>cause fear</em> (DC 14), <em>comprehend languages, hypnotism</em> (DC 16), <em>Tasha's Hideous Laughter</em> (DC 16)</p><p>2nd- <em>shatter</em> (DC 15), <em>summon monster II, tongues</em></p><p></p><p><strong><u>Background</u></strong></p><p></p><p>The Theese family is an ancient family from Phlan, probably present at its founding over a thousand years ago. The Theese family possessed some minor nobility, allying itself with Valjevo, but they had a secret: they were demon worshipers.</p><p></p><p>The Theese family grew powerful from these links, but it came a cost. This cost was usually bared by some innocent, but during the second destruction of Phlan by the fiend Tyranthraxus, it was borne on the Theese family itself. By this time, they had been neglecting their duties, and their benefactors believed a they sought treasonous joining with the draconic-like fiend. Thus, the Theese family was cursed, stripped of their power and place, and hounded by evil.</p><p></p><p>Such was the history of Vardrin's family. He thought he had escaped it; he grew up reasonably safe with is mother elsewhere in the Moonsea and was ready to start a new life. But then the fiends came, slaughtered his family and the other villagers. Cruelly, they left Vardrin alive, the lone witness to the destruction.</p><p></p><p>After the "incident", Vardrin burned with a new purpose---to destroy the fiends who ruined his family and to avenge similar "crimes" elsewhere. He studied the ways of fiends, excavating obscure lore in eclectic places. He came to know of their tales of evil, and used them to find out everything he could about them. The tales could fascinate or harrow, but they lead him on the path towards his fateful decision.</p><p></p><p>After discovering some lost reference to the Ritual of Bonding through his summoning of fiends and his research---all aided by a secret patron in Twilight Hollow---he came to a decision he would later regret: He would fight evil with evil. He would turn the power of the fiends against them by binding them to his flesh and soul.</p><p></p><p>The painful ritual awoke in him some <em>otherness</em>. The <em>otherness</em> gave him insight into the fiends and access to power he had not imaged. But it was corrupting; the taint of it was strong and threatened to swallow him. This price was not made clear to him until after the ritual was done and it was too late. After a dark time, he came to control himself again, and a new goal was added: He now seeks to punished his family's tormentors in addition to his false "patron."</p><p></p><p><strong><u>Personality</u></strong></p><p>Vardrin has a very intense personality---he is prone to acting impulsively and quickly, as if time was precious. He speaks forcefully and passionately, and his voice is strangely enthralling. However, he has a secretive side as well as indicated by the way his hides his abilities under simple and sometime glamered clothes. The <em>otherness</em> of his past is something his avoids discussing, though he will discuss the proclivities of fiends and the best way to combat abominations from the outer planes with a fervor and knowledgeable mind. This vast knowledge can be used to grant strength to his allies or to enrapt crowds at the lonely dinner table.</p><p></p><p>Vardrin sees his path as using the tools of evil against evil. Thus, he is interested in obscure lore, especially outer planar lore. He will take up the banner for causes against tyranny and evil, especially if magical or planar interference is suspected. His decision to use these tools comes at a cost, and his is occasionally tempted by the same power he fight. He is a stalwart friend and implacable foe.</p><p></p><p><strong><u>Appearance</u></strong></p><p>At first glance, Vardirn appears to be an common traveler armed with a rapier and dressed in a well worn dark cloak, pale linen shirt with a somewhat worn black vest, dark breeches, and sturdy boots. At second glance, the power which <em>touches</em> Vardrin is apparent in his pale skin which contrasts his ample red hair and goatee, the strange intensity of his gaze. In addition, his rapier is not of normal metal, but of a darker iron that draws the eye.</p><p></p><p><strong><u>Equipment</u></strong></p><p><em>Glamered chain shrit +1</em> (worn, 25 lbs, 3700 gp), appears as well-worn vest</p><p>Traveler's outfit (worn, 0 lbs)</p><p></p><p>Medium <em>cold iron rapier +1</em> (belt front left, 2 lbs, 4040 gp)</p><p>Beltpouch (equipped, belt front right, 0.5 lb)</p><p><em>Wand of Melf's acid arrows</em> (50 charges, wand sheathe in left-sleeve)</p><p><em>Wand of cure light wounds</em> (50 charges, wand sheathe in right-sleeve)</p><p>Bedroll (equipped, belt rear, 5 lbs)</p><p>Scrollcase (equipped, belt rear left, 0.5 lbs)</p><p>Waterskin- water (equipped, belt rear right, 4 lbs)</p><p></p><p>Coins- 6 gp (pouch)[/SBLOCK]</p><p>This Vardrin actually works a bit better than the first for RP; he still uses evil to fight evil, but only made that choice recently and has come to regret it after a dark time where he lost control of himself. He still fills the face role, with backup healing, arcane damage, buffing, and rapier combatant possibilities. His spell selection focuses on enchantment and necromancy (enthrall and fear), reflecting his "evil to fight evil" mantra, but has some "help me find secret lore" spells and the massively useful <em>message</em>.</p></blockquote><p></p>
[QUOTE="stonegod, post: 2826047, member: 36973"] Here is the bardified Vardrin: [SBLOCK=Vardrin Theese, CN Human Bard 5/Acolyte of Skin 1]Vardrin Theese Male Human Bard/Acolyte of Skin 5th/1st lvl Chaotic Good [B]Str[/B] 11 +0 (3 pts) [B]Dex[/b] 18 +3 (10 pts, +2 from Acolyte of the Skin) [b]Con[/b] 10 +0 (2 pts) [b]Int[/b] 16 +3 (10 pts) [b]Wis[/b] 8 -1 (0 pts) [b]Cha[/b] 17 +3 (10 pts, +1 at 4th) [b]Hit Points[/b] 24 [b]AC[/b] 20, Touch 14, Flat 16 [b]Init[/b] +4 [b]BAB[/b] +3, [b]Grap[/b] +3 [b]Speed[/b] 30 (base 30, load 20/38, light armor) [b]Fort[/b] +2, [b]Ref[/b] +8, [b]Will[/b] +7 [b][u]Attacks[/u][/b] +8 Melee, [i]cold iron rapier +1[/i], 1d6, 18-20/x2 +7 Ranged Touch, [i]wand of melf's acid arrow[/i], 2d4 acid for 2 rounds, CL 3 [u][b]Description[/b][/u] Medium, 5'11" tall, 180 wt, 25 yrs old Red hair, green eyes, pale skin [b]Speaks[/b] Abyssal, Common, Damaran, Infernal, Undercommon [u][b]Skills[/b][/u] +7 Bluff (4) +9 Concentration (8 + 1) +11 Diplomacy (8) +11 Gather Information (8) +12 Intimidate (8 + 1) +12 Knowledge: arcana (8 + 1) +12 Knowledge: the planes (8 + 1) +11 Perform: oratory (8 + 1cc) +12 Spellcraft (8 + 1) +3 Sense Motive (4) +11 Use Magic Device (8) -1 Listen (0) -1 Spot (0) [b][u]Feats[/u][/b] -Iron Will -Spell Focus: Enchantment -Greater Spell Focus: Enchantment -Weapon Finesse [b][u]Human Traits[/u][/b] -Extra skills: +4 skill points at 1st, +1 skill point thereafter -Extra feat: Bonus feat an first level -Bonus Languages: Any -Favored Class: Any [b][u]Bard Abilities[/u][/b] -Bardic Music, 5/day -Inspire Courage: +1 morale bonus to saves vs. charm/fear, +1 attack/damage -Fascinate: Fascinate up to 2 people in 90', Will save, fascinated for up to 5 rounds -Countersong: 10 rounds, perform check replaces DC on sonic/language-dependent effects, 30' -Inspire Competence: One ally, 30', +2 competence bonus to skill, up to 2 min. -Bardic Knowledge: +8 [b][u]Acolyte of the Skin Abilities[/u][/b] -[i]Poison[/i]: 1/day, as the spell, DC 17 Fort, +7 ranged touch -+2 Dex -+1 natural armor -dDarkvision [b][u]Spells Per Day 4/4/1, CL 5[/u][/b] 0th- [i]daze[/i] (DC 15), [i]detect magic, flare[/i] (DC 13), [i]message, message, read magic, resistance[/i] 1st- [i]cause fear[/i] (DC 14), [i]comprehend languages, hypnotism[/i] (DC 16), [i]Tasha's Hideous Laughter[/i] (DC 16) 2nd- [i]shatter[/i] (DC 15), [i]summon monster II, tongues[/i] [b][u]Background[/u][/b] The Theese family is an ancient family from Phlan, probably present at its founding over a thousand years ago. The Theese family possessed some minor nobility, allying itself with Valjevo, but they had a secret: they were demon worshipers. The Theese family grew powerful from these links, but it came a cost. This cost was usually bared by some innocent, but during the second destruction of Phlan by the fiend Tyranthraxus, it was borne on the Theese family itself. By this time, they had been neglecting their duties, and their benefactors believed a they sought treasonous joining with the draconic-like fiend. Thus, the Theese family was cursed, stripped of their power and place, and hounded by evil. Such was the history of Vardrin's family. He thought he had escaped it; he grew up reasonably safe with is mother elsewhere in the Moonsea and was ready to start a new life. But then the fiends came, slaughtered his family and the other villagers. Cruelly, they left Vardrin alive, the lone witness to the destruction. After the "incident", Vardrin burned with a new purpose---to destroy the fiends who ruined his family and to avenge similar "crimes" elsewhere. He studied the ways of fiends, excavating obscure lore in eclectic places. He came to know of their tales of evil, and used them to find out everything he could about them. The tales could fascinate or harrow, but they lead him on the path towards his fateful decision. After discovering some lost reference to the Ritual of Bonding through his summoning of fiends and his research---all aided by a secret patron in Twilight Hollow---he came to a decision he would later regret: He would fight evil with evil. He would turn the power of the fiends against them by binding them to his flesh and soul. The painful ritual awoke in him some [i]otherness[/i]. The [i]otherness[/i] gave him insight into the fiends and access to power he had not imaged. But it was corrupting; the taint of it was strong and threatened to swallow him. This price was not made clear to him until after the ritual was done and it was too late. After a dark time, he came to control himself again, and a new goal was added: He now seeks to punished his family's tormentors in addition to his false "patron." [b][u]Personality[/u][/b] Vardrin has a very intense personality---he is prone to acting impulsively and quickly, as if time was precious. He speaks forcefully and passionately, and his voice is strangely enthralling. However, he has a secretive side as well as indicated by the way his hides his abilities under simple and sometime glamered clothes. The [i]otherness[/i] of his past is something his avoids discussing, though he will discuss the proclivities of fiends and the best way to combat abominations from the outer planes with a fervor and knowledgeable mind. This vast knowledge can be used to grant strength to his allies or to enrapt crowds at the lonely dinner table. Vardrin sees his path as using the tools of evil against evil. Thus, he is interested in obscure lore, especially outer planar lore. He will take up the banner for causes against tyranny and evil, especially if magical or planar interference is suspected. His decision to use these tools comes at a cost, and his is occasionally tempted by the same power he fight. He is a stalwart friend and implacable foe. [b][u]Appearance[/u][/b] At first glance, Vardirn appears to be an common traveler armed with a rapier and dressed in a well worn dark cloak, pale linen shirt with a somewhat worn black vest, dark breeches, and sturdy boots. At second glance, the power which [i]touches[/i] Vardrin is apparent in his pale skin which contrasts his ample red hair and goatee, the strange intensity of his gaze. In addition, his rapier is not of normal metal, but of a darker iron that draws the eye. [b][u]Equipment[/u][/b] [i]Glamered chain shrit +1[/i] (worn, 25 lbs, 3700 gp), appears as well-worn vest Traveler's outfit (worn, 0 lbs) Medium [i]cold iron rapier +1[/i] (belt front left, 2 lbs, 4040 gp) Beltpouch (equipped, belt front right, 0.5 lb) [i]Wand of Melf's acid arrows[/i] (50 charges, wand sheathe in left-sleeve) [i]Wand of cure light wounds[/i] (50 charges, wand sheathe in right-sleeve) Bedroll (equipped, belt rear, 5 lbs) Scrollcase (equipped, belt rear left, 0.5 lbs) Waterskin- water (equipped, belt rear right, 4 lbs) Coins- 6 gp (pouch)[/SBLOCK] This Vardrin actually works a bit better than the first for RP; he still uses evil to fight evil, but only made that choice recently and has come to regret it after a dark time where he lost control of himself. He still fills the face role, with backup healing, arcane damage, buffing, and rapier combatant possibilities. His spell selection focuses on enchantment and necromancy (enthrall and fear), reflecting his "evil to fight evil" mantra, but has some "help me find secret lore" spells and the massively useful [i]message[/i]. [/QUOTE]
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