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Lamest character deaths ever!
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<blockquote data-quote="DungeonmasterCal" data-source="post: 1571910" data-attributes="member: 5388"><p>Holy cow...I forgot the best one... in a 2e game, the party was defending a castle during a siege. Down in the armory, one of the players found a box of Potions of Exploding (from a Dragon article, I think). These did 2d6 damage each on impact. Carrying the crate up to the battlements, the ranger (played by my brother) decided that if they could somehow lash the bottles onto arrows, he could fire them into the mass of warriors below. The very first attempt, he rolls a fumble and the result was "drops weapon". The potion exploded. This set off the remaining 7 bottles, because the psionicist carrying them was still standing there. My brother made his save (even with huge negative modifiers) and lived, but the psionicist and his brother were both killed, the other ranger blown off the wall and knocked unconscious, and my brother's character standing there looking like Wile E. Coyote after the grenade goes off in his hand. The bad guys then poured through the hole created in the wall by the explosion. It got really chaotic after that.</p><p></p><p>Oh...and another. A dwarven fighter and a human rogue (2e again) are with a human bard and a human ranger. They're trying to cross a room guarded by skeletons enchanted to explode upon being struck (again from a Dragon article). After the first exploding skeleton really knocks the Dwarf on his kiester, the guy playing the rogue comes up with The Plan. They HAVE to get across this room, because the way back has been blocked by a cave in. So, the guy playing the rogue tells the guy playing the dwarf to tie their ropes together, go to the other side of the room, and on his signal, they'd run down the sides of the room, knocking the skeletons over with their rope. The wife of the guy playing the rogue was playing the ranger, and she tried like hell to convince him this was bad, but he was having none of it. Well...12 skeletons at 3d6 each with blast radii equal to a 3rd level fireball later, the bard and ranger walked out unharmed, leaving the charcoal briquet like remains of their companions behind. Ahh...good times.</p></blockquote><p></p>
[QUOTE="DungeonmasterCal, post: 1571910, member: 5388"] Holy cow...I forgot the best one... in a 2e game, the party was defending a castle during a siege. Down in the armory, one of the players found a box of Potions of Exploding (from a Dragon article, I think). These did 2d6 damage each on impact. Carrying the crate up to the battlements, the ranger (played by my brother) decided that if they could somehow lash the bottles onto arrows, he could fire them into the mass of warriors below. The very first attempt, he rolls a fumble and the result was "drops weapon". The potion exploded. This set off the remaining 7 bottles, because the psionicist carrying them was still standing there. My brother made his save (even with huge negative modifiers) and lived, but the psionicist and his brother were both killed, the other ranger blown off the wall and knocked unconscious, and my brother's character standing there looking like Wile E. Coyote after the grenade goes off in his hand. The bad guys then poured through the hole created in the wall by the explosion. It got really chaotic after that. Oh...and another. A dwarven fighter and a human rogue (2e again) are with a human bard and a human ranger. They're trying to cross a room guarded by skeletons enchanted to explode upon being struck (again from a Dragon article). After the first exploding skeleton really knocks the Dwarf on his kiester, the guy playing the rogue comes up with The Plan. They HAVE to get across this room, because the way back has been blocked by a cave in. So, the guy playing the rogue tells the guy playing the dwarf to tie their ropes together, go to the other side of the room, and on his signal, they'd run down the sides of the room, knocking the skeletons over with their rope. The wife of the guy playing the rogue was playing the ranger, and she tried like hell to convince him this was bad, but he was having none of it. Well...12 skeletons at 3d6 each with blast radii equal to a 3rd level fireball later, the bard and ranger walked out unharmed, leaving the charcoal briquet like remains of their companions behind. Ahh...good times. [/QUOTE]
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