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<blockquote data-quote="Ralif Redhammer" data-source="post: 7928886" data-attributes="member: 30438"><p>I think it's telling that a lot of these were kits. So many ultra-niche variations.</p><p></p><p>I've certainly thought about playing a cleric or bard that doesn't fight, but works solely support. But the Pacifist Priest cleric kit, in exchange for being forbidden from causing harm and <em>not even being able to wear armor</em>, all they get is a +2 bonus to their charisma and a +2 bonus to their reaction score. Not exactly an even exchange, that.</p><p></p><p>I never came across the anchorite kit before, but that is an astonishingly strict limitation.</p><p></p><p>I would love to play a beggar, but the Stormbringer beggar class is probably my favorite iteration.</p><p></p><p>Now, of the actual classes, my vote would be for the 1e thief. The thief is in theory a great class, but they spend a large amount of their play time being terrible at the things they're supposed to be experts in. A 3rd level thief being sent down the hall to check for traps is probably being sent to their death if there is a trap. At most, a dwarven thief has a 45% chance to find and then a 45% chance to disarm the trap. Less than half the time, the PC with d6 HP will be successful at their job.</p></blockquote><p></p>
[QUOTE="Ralif Redhammer, post: 7928886, member: 30438"] I think it's telling that a lot of these were kits. So many ultra-niche variations. I've certainly thought about playing a cleric or bard that doesn't fight, but works solely support. But the Pacifist Priest cleric kit, in exchange for being forbidden from causing harm and [I]not even being able to wear armor[/I], all they get is a +2 bonus to their charisma and a +2 bonus to their reaction score. Not exactly an even exchange, that. I never came across the anchorite kit before, but that is an astonishingly strict limitation. I would love to play a beggar, but the Stormbringer beggar class is probably my favorite iteration. Now, of the actual classes, my vote would be for the 1e thief. The thief is in theory a great class, but they spend a large amount of their play time being terrible at the things they're supposed to be experts in. A 3rd level thief being sent down the hall to check for traps is probably being sent to their death if there is a trap. At most, a dwarven thief has a 45% chance to find and then a 45% chance to disarm the trap. Less than half the time, the PC with d6 HP will be successful at their job. [/QUOTE]
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