Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Lamithu: Race of the Positive Energy Plane
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="quigsworth" data-source="post: 1733268" data-attributes="member: 11369"><p><strong>Lamithu</strong></p><p><strong>Medium Outsider ( Extraplanar)</strong></p><p><strong>Hit Dice: </strong> 6d8 + 6 (33)</p><p><strong>Initiative:</strong> +9</p><p><strong>Speed: </strong> 40ft.</p><p><strong>Armor Class:</strong> 21 ( +5 dex, +4 chain shirt, +2 heavy steel shield), touch 15, flat-footed 16</p><p><strong>Base Attack/Grapple:</strong> +6/+9</p><p><strong>Attack:</strong> Positive energy sword +10 melee (1d10 +3 plus positive energy damage)</p><p><strong>Full Attack:</strong> Positive energy sword +10/+5 melee (1d10+3 plus positive energy damage)</p><p><strong>Space/Reach:</strong> 5ft./5ft/</p><p><strong>Special Attacks:</strong> positive energy sword, channel positive energy, positive energy damage</p><p><strong>Special Qualities:</strong> Darkvision 60ft., immunity to fire</p><p><strong>Saves: </strong> Fort +6 Ref +10 Will +7</p><p><strong>Abilities: </strong> Str 16 Dex 20 Con 12 Int 14 Wis 12 Cha 14</p><p><strong>Skills:</strong> Balance +13, Climb +9, Concentration +7, Diplomacy +8, Heal +7, Intimidate +8, Jump +11, Listen +7, Perform (dancing) +8, Search +8, Spot +7, Search +4, Tumble +13</p><p><strong>Feats: </strong> Exotic Weapon Proficiency (bastard sword), Weapon Focus (bastard sword), Improved Initiative</p><p><strong>Environment:</strong> Positive Energy Plane</p><p><strong>Organization: </strong> Solitary, pair, or band (3-10)</p><p><strong>Challenge Rating: </strong> 5</p><p><strong>Treasure:</strong> none</p><p><strong>Alignment</strong>: Always Lawful Neutral</p><p><strong>Advancement:</strong> by character class</p><p><strong>Level Adjustment:</strong> - </p><p></p><p>A human looking creature stands before you, a pale light seems to radiate off of his skin. His white hair seems to dance like a flame and he holds a sword made of light in his hand.</p><p></p><p>Lamithu are creatures from the Positive Energy Plane. These human-like entities can manifest swords of positive energy along with using the power of their plane to bolster their combat prowess. Lamithu make their way to the Material Plane to attack creatures that use positive energy. Their hatred of mortals stems from their belief that only the Lamithu should harness the power of positive energy. They are extremely prejudiced against any mortal using cure spells. The Lamithu see it as stealing from them. Lamithu stand about 6 feet and weigh about 180 pounds.</p><p>Lamithu speak their own language.</p><p></p><p><strong>Combat</strong></p><p>Lamithu use their ability to empower themselves and then stride into battle with their positive energy swords. They usually attack obvious fighter types unless they see a character casting a cure spell. They tumble towards that <strong>character and try to slay him as quickly as possible.</strong></p><p><strong>Positive Energy Sword (Su):</strong> As a standard action, a Lamithu can manifest a bastard sword made purely out of positive energy. This sword is considered to be a brilliant energy weapon. It always gives off light as a torch (20ft. radius). A brilliant energy weapon ignores nonliving matter. Armor bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodges, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. Although the positive energy damage is still applied to undead</p><p><strong>Channel Positive Energy (Ex):</strong> As a full round action a Lamithu can channel positive energy from the Positive Energy Plane to course through his body giving his phenomenal strength and reflexes but the positive energy burns from within lowering his ability to fight off injury. The Lamithu temporarily gains +4 bonus to Strength, a +4 bonus to Dex, and a +2 morale bonus on Reflex saves, but he takes a -4 penalty to Fortitude saves. This ability lasts for 3 + con modifier rounds.</p><p><strong>Positive Energy Damage (Su):</strong> A Lamithu that hits with his positive energy sword infuses a target with positive energy. The energy produces an unpleasant tingling in living creatures. Against undead (even incorporeal undead) the energy deals 2d10 points of damage.</p></blockquote><p></p>
[QUOTE="quigsworth, post: 1733268, member: 11369"] [B]Lamithu Medium Outsider ( Extraplanar) Hit Dice: [/B] 6d8 + 6 (33) [B]Initiative:[/B] +9 [B]Speed: [/B] 40ft. [B]Armor Class:[/B] 21 ( +5 dex, +4 chain shirt, +2 heavy steel shield), touch 15, flat-footed 16 [B]Base Attack/Grapple:[/B] +6/+9 [B]Attack:[/B] Positive energy sword +10 melee (1d10 +3 plus positive energy damage) [B]Full Attack:[/B] Positive energy sword +10/+5 melee (1d10+3 plus positive energy damage) [B]Space/Reach:[/B] 5ft./5ft/ [B]Special Attacks:[/B] positive energy sword, channel positive energy, positive energy damage [B]Special Qualities:[/B] Darkvision 60ft., immunity to fire [B]Saves: [/B] Fort +6 Ref +10 Will +7 [B]Abilities: [/B] Str 16 Dex 20 Con 12 Int 14 Wis 12 Cha 14 [B]Skills:[/B] Balance +13, Climb +9, Concentration +7, Diplomacy +8, Heal +7, Intimidate +8, Jump +11, Listen +7, Perform (dancing) +8, Search +8, Spot +7, Search +4, Tumble +13 [B]Feats: [/B] Exotic Weapon Proficiency (bastard sword), Weapon Focus (bastard sword), Improved Initiative [B]Environment:[/B] Positive Energy Plane [B]Organization: [/B] Solitary, pair, or band (3-10) [B]Challenge Rating: [/B] 5 [B]Treasure:[/B] none [B]Alignment[/B]: Always Lawful Neutral [B]Advancement:[/B] by character class [B]Level Adjustment:[/B] - A human looking creature stands before you, a pale light seems to radiate off of his skin. His white hair seems to dance like a flame and he holds a sword made of light in his hand. Lamithu are creatures from the Positive Energy Plane. These human-like entities can manifest swords of positive energy along with using the power of their plane to bolster their combat prowess. Lamithu make their way to the Material Plane to attack creatures that use positive energy. Their hatred of mortals stems from their belief that only the Lamithu should harness the power of positive energy. They are extremely prejudiced against any mortal using cure spells. The Lamithu see it as stealing from them. Lamithu stand about 6 feet and weigh about 180 pounds. Lamithu speak their own language. [B]Combat[/B] Lamithu use their ability to empower themselves and then stride into battle with their positive energy swords. They usually attack obvious fighter types unless they see a character casting a cure spell. They tumble towards that [B]character and try to slay him as quickly as possible. Positive Energy Sword (Su):[/B] As a standard action, a Lamithu can manifest a bastard sword made purely out of positive energy. This sword is considered to be a brilliant energy weapon. It always gives off light as a torch (20ft. radius). A brilliant energy weapon ignores nonliving matter. Armor bonuses to AC (including any enhancement bonuses to that armor) do not count against it because the weapon passes through armor. (Dexterity, deflection, dodges, natural armor, and other such bonuses still apply.) A brilliant energy weapon cannot harm undead, constructs, and objects. Although the positive energy damage is still applied to undead [B]Channel Positive Energy (Ex):[/B] As a full round action a Lamithu can channel positive energy from the Positive Energy Plane to course through his body giving his phenomenal strength and reflexes but the positive energy burns from within lowering his ability to fight off injury. The Lamithu temporarily gains +4 bonus to Strength, a +4 bonus to Dex, and a +2 morale bonus on Reflex saves, but he takes a -4 penalty to Fortitude saves. This ability lasts for 3 + con modifier rounds. [B]Positive Energy Damage (Su):[/B] A Lamithu that hits with his positive energy sword infuses a target with positive energy. The energy produces an unpleasant tingling in living creatures. Against undead (even incorporeal undead) the energy deals 2d10 points of damage. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lamithu: Race of the Positive Energy Plane
Top