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Lamp's Light Sanitarium: A Horror Sourcebook & Adventure for 5th Edition
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<blockquote data-quote="matthewdcorley" data-source="post: 7519040" data-attributes="member: 6882671"><p>In today's update we look at one of the adventures from Lamp's Light: Tabula Rosa</p><p></p><p><a href="https://www.kickstarter.com/projects/37222410/lamps-light-sanitarium-a-horror-sourcebook-for-5th" target="_blank">https://www.kickstarter.com/projects/37222410/lamps-light-sanitarium-a-horror-sourcebook-for-5th</a></p><p></p><p><img src="http://content.newsok.com.s3.amazonaws.com/newsok/images/2016Projects/MentalHealthPage/Jan242016/005.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></p><p></p><p><strong>A LAMP’S LIGHT SANITARIUM INVESTIGATIVE ADVENTURE FOR 4 TO 5 CHARACTERS OF LEVELS 1-3 </strong></p><p></p><p><strong>SYNOPSIS:</strong> By chance or design the characters have become unwilling patients at Lamp’s Light Sanitarium. They have all been marked as future test subjects of Dr. Renwick’s as he continues to experiment with and fine tune the juxta personalis (see Appendix $$). The physical changes wrought by the device are minimal, but mentally and emotionally they are forever changed. They may lose memories, portions of their personalities, and possibly change alignments. In the midst of the confusion a friend appears and an offer of aid is made.</p><p></p><p><strong>ADVENTURE HOOKS:</strong></p><p>• There are worse things than a TPK. Your last session with the big bad ended not end with a victory but with a fade to black. Your players expect to roll new characters to begin their journey a new. Instead, they find familiar characters in a situation worse than death.</p><p>• A campaign centered on Lamp’s Light begins, most appropriately, as a patient within those hallowed halls. The player’s backgrounds should reflect why they ended up in Dr. Renwick’s tender care and this adventure is best suited for those whose backgrounds reflect a lower station in life or one lived on the fringes of polite society.</p><p></p><p><strong>SETTING THE SCENE:</strong></p><p>Prior to beginning the player’s first session in Lamp’s Light it is recommended that the DM explain to the players that this is an adventure in which the characters’ actions may have long lasting repercussions. Indiscriminate violence may earn the characters the enmity of powerful personages within and without the walls of Lamp’s Light. A few possible consequences:</p><p>• The character is bound, gagged, and relegated to existence as a test subject until his/her mind is broken.</p><p>• A scion of an important personage in the city is harmed (or killed) due to the actions of the characters. This influential figure will dog the heroes from the shadows until revenge is exacted.</p><p>• The staff of Lamp’s Light brand the character(s) as criminally insane and untreatable. They are transferred to the stockades to face punishment for their crimes.</p><p></p><p><strong>SCENE ONE </strong></p><p><em>Awakening in an unfamiliar room the first thing you notice is that your back is aching from the gentle caress of the bed. It is much softer than the ground you normally sleep on. Trying to turn to your side you realize that you cannot move freely. Heavy leather buckle restraints bind your hands to the side of the bed and your feet to its base. </em></p><p><em>You are clothed in a simple cotton shift and from your vantage you are able to see a small, barred window opposite a heavy wooden door. Heart racing, you hear the struggles of others in the room and realize that are not alone. There other beds in the room and in each those beds a figure is bound to the frame. From the sounds of their struggling they are in the same predicament as you are.</em></p><p><em></em></p></blockquote><p></p>
[QUOTE="matthewdcorley, post: 7519040, member: 6882671"] In today's update we look at one of the adventures from Lamp's Light: Tabula Rosa [url]https://www.kickstarter.com/projects/37222410/lamps-light-sanitarium-a-horror-sourcebook-for-5th[/url] [IMG]http://content.newsok.com.s3.amazonaws.com/newsok/images/2016Projects/MentalHealthPage/Jan242016/005.jpg[/IMG] [B]A LAMP’S LIGHT SANITARIUM INVESTIGATIVE ADVENTURE FOR 4 TO 5 CHARACTERS OF LEVELS 1-3 [/B] [B]SYNOPSIS:[/B] By chance or design the characters have become unwilling patients at Lamp’s Light Sanitarium. They have all been marked as future test subjects of Dr. Renwick’s as he continues to experiment with and fine tune the juxta personalis (see Appendix $$). The physical changes wrought by the device are minimal, but mentally and emotionally they are forever changed. They may lose memories, portions of their personalities, and possibly change alignments. In the midst of the confusion a friend appears and an offer of aid is made. [B]ADVENTURE HOOKS:[/B] • There are worse things than a TPK. Your last session with the big bad ended not end with a victory but with a fade to black. Your players expect to roll new characters to begin their journey a new. Instead, they find familiar characters in a situation worse than death. • A campaign centered on Lamp’s Light begins, most appropriately, as a patient within those hallowed halls. The player’s backgrounds should reflect why they ended up in Dr. Renwick’s tender care and this adventure is best suited for those whose backgrounds reflect a lower station in life or one lived on the fringes of polite society. [B]SETTING THE SCENE:[/B] Prior to beginning the player’s first session in Lamp’s Light it is recommended that the DM explain to the players that this is an adventure in which the characters’ actions may have long lasting repercussions. Indiscriminate violence may earn the characters the enmity of powerful personages within and without the walls of Lamp’s Light. A few possible consequences: • The character is bound, gagged, and relegated to existence as a test subject until his/her mind is broken. • A scion of an important personage in the city is harmed (or killed) due to the actions of the characters. This influential figure will dog the heroes from the shadows until revenge is exacted. • The staff of Lamp’s Light brand the character(s) as criminally insane and untreatable. They are transferred to the stockades to face punishment for their crimes. [B]SCENE ONE [/B] [I]Awakening in an unfamiliar room the first thing you notice is that your back is aching from the gentle caress of the bed. It is much softer than the ground you normally sleep on. Trying to turn to your side you realize that you cannot move freely. Heavy leather buckle restraints bind your hands to the side of the bed and your feet to its base. You are clothed in a simple cotton shift and from your vantage you are able to see a small, barred window opposite a heavy wooden door. Heart racing, you hear the struggles of others in the room and realize that are not alone. There other beds in the room and in each those beds a figure is bound to the frame. From the sounds of their struggling they are in the same predicament as you are. [/I] [/QUOTE]
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